Some suggestions
Snownee opened this issue · 6 comments
- Shear Yoyo can shear high flowers, leaves and cobweb
- Sticky Yoyo can attach to entity
- Yoyos have a knock back when attacking entity
- Since a Pickaxe of Fortune can harvest more crops, so Yoyo of Fortune should be the same too
- Give a different sound names from Fishing Rod, to change the subtitle
I hadn't considered the subtitles, I'll be sure to fix that.
Yoyos of fortune do give more drops, and shear yoyos can cut down everything, thank you.
Also, what do you mean when you say you want sticky yoyos to attach to entities?
Do you want them to pick up entities, or stick to?
What do you mean when you say yoyos are thrown too fast?
Should they move slower in general?
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When using Pickaxe of Fortune to harvest crops, it drops more items, but for Yoyo of Fortune, it is not but it should do
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Yes, just like fishing rod and can pick up entities longer
- If sticky yoyo is attaching to something, it shouldn't be affected by yoyo's duration
Another suggestion: Flamestring (Natura) cords (if Natura's still around), and stats (eg friction) could be calculated from existing stats (e.g. damage, bow draw speed) to allow compat with any Tinkers addons/mods that register their materials w/TCon.
I believe that I've addressed almost all of these in the last few updates, but here's what I have to say on the remaining few.
Sticky Yoyo can attach to entity
This was the original design of the sticky yoyo. After trying out the ropeswing style sticky yoyo, I decided that I liked it better. I'm now thinking about allowing them to stick to minecarts and other non-living entities as a different means of transportation.
Yoyos have a knock back when attacking entity
I just thought of a way to do this terraria-style, where the yoyo bounces out. I'll see if I can get to it sometime this week.
Another suggestion: Flamestring (Natura) cords (if Natura's still around), and stats (eg friction) could be calculated from existing stats (e.g. damage, bow draw speed) to allow compat with any Tinkers addons/mods that register their materials w/TCon.
This was something else that I was originally planning on implementing. I'm still on the fence of whether or not I should, now that there are the jsonable material stats.