Water regions with Dynamic Surroundings cause lots of noise
yungnickyoung opened this issue ยท 2 comments
With Dynamic Surroundings, water that's flowing makes a noise. Currently, all underground water gen makes this noise, even though the water is still.
This probably occurs because the water spawned underground is marked as moving. This is done to minimize the number of weird areas where water comes into direct contact with lava without turning blocks into stone. Marking them as moving seems to encourage them to spawn a stone barrier between them.
Experimentation needs to be done with using stationary water/lava instead of moving blocks.
Added buffer between adjacent water and lava regions in d84edc6 so stationary liquid blocks should be usable without a problem.
Testing still needs to be done with Dynamic Surroundings.