YUNG's Better Caves (Forge)

YUNG's Better Caves (Forge)

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Caves dig through strongholds

yungnickyoung opened this issue · 5 comments

commented

Consider adding check for stone bricks in canReplaceBlock() to fix this.
Are there any other potential downsides of or gamebreaking issues that may be caused by not carving stone bricks?

commented

Could also exclude mossy cobblestone to protect dungeons.

commented

So after some investigation, it appears that caves don't actually destroy strongholds, at least not directly.

"it is a common myth that caves themselves cut through strongholds when in reality the stronghold generator ignores air when generating walls"
See this reddit thread

The same logic applies to dungeons - they are not being dug out, but rather they don't replace air blocks with cobble during generation.

The only fix for this would be to modify stronghold code to replace air blocks as well as stone when generating.

commented

Interesting. Thanks for letting me know.

commented

Ended up making a separate mod to address this issue:
https://www.curseforge.com/minecraft/mc-mods/save-my-stronghold

commented

Wow that was fast. I’ll try it out later and see how it goes.