Dungeon Structures spawning in The End void
Kizwiz opened this issue ยท 13 comments
Loaded up a fresh game, went to The End and there are a ton of dungeon structures just floating around in the end void
It doesn't hurt to post it, but I'm not sure it will help. There have been similar issues with my other mods in the past that were usually due to another mod performing some improper feature registration.
I you're using Better Portals, make sure you're on the latest version. There was an issue it had that could cause this.
Also, pro tip - try removing half of your mods instead. If the bug remains, then you know that one of the mods you still have enabled is causing the problem. Repeat the process, removing 50% of the remaining mods at a time, until you can determine which mod is causing it. This process will save way more time than removing one mod at a time.
I think its multiple mods causing the issues. I've managed to find one doing it, its:
https://www.curseforge.com/minecraft/mc-mods/kobolds
Found another mod causing the issue:
https://www.curseforge.com/minecraft/mc-mods/apotheosis
I've removed both Apotheosis and Kobolds and as far as I can see the issue is resolved
So far, this has been reported to happen with Kobolds, Stalwart Dungeons, and Apotheosis (w/ the Deadly module enabled). If you have any of these mods, dungeons will spawn in every dimension.
Everyone - v1.1 introduces dimension whitelists and biome blacklists for each dungeon. Give it a try and see if it fixes your issues, and let me know if it works!
I think its multiple mods causing the issues. I've managed to find one doing it, its:
https://www.curseforge.com/minecraft/mc-mods/kobolds
I know that YUNG made a fix on his end in 1.1 but I decided to fix the bug on my end as well. So 1.4.2 version of Kobolds will no longer have this conflict for any future dungeon-related mods (or ones that are already out as well).