
Sky Factory 2 Modpack RFTools Void Dimensions
Sauroth opened this issue ยท 9 comments
Greetings. I have a 1.7.10 server running SF2 Modpack, and i have RFTools Mod installed, but the Dimension Builder generates empty void dimensions. If I disable YUNoMakeGoodMap it creates 'normal' dimensions. Can you implement a RFTools compatibility, an exception for these dimensions or a way to choose which dimensions to be void?
I've tried every combination possible. It seems the only way to stop generating empty dimensions is to disable the YUNoMakeGoodMaps mod. It generates structures, but it doesn't want to create the terrain.
*overrideDefault=false, the starting world is ok, terrain, mobs and trees spawn, but the RFTools dimensions' terrains are overrode by YUNOMGM.
I think i know what the problem is.
return overrideDefault || world.getWorldInfo().getTerrainType() == worldType;
Each dimension's terrain generated is TERRAIN_VOID, so I guess it tells it to make it void no matter what.
Just disable the global option to override the standard world type and use the VOID world type for worlds you want void.
I did that.
It might be the RFTools' fault. It seems to just copy the starting world terrain.
If I set the overrideDefault to false, and set the starting world to Void, it does the same thing.
Nope. Does the same with Default world generator.
Yes, if you set the world type to void all dimensions will be void.. You shouldn't do that.
Maybe the RF dimensions are using the overworld/void world type. No clue.
FIXED: RFTools has a config where the other type of terrain dimlets are blacklisted. Now it works as it should. Thanks.
No. Even if I set it to default world generator, the overworld starting dimension has all the terrain, mobs and trees. It's just the RF dimensions who are perceived as void, because of this line:
return overrideDefault || world.getWorldInfo().getTerrainType() == worldType;
There's no other type of terrain type for RF dimensions. They are all void type and the mod creates the terrain chunks according to the settings..but instead of loading the normal materials, YUNOMGM perceives they should be void, and makes the ChunkGenerator to make them this way.