Mod Incompatibility: Spellbound Weapons
wxpwn opened this issue ยท 0 comments
When the spawner module of Zenith is enabled, most if not all of the projectiles from the weapons in Spellbound Weapons stop dead in their tracks. The other Zenith modules can coexist with Spellbound Weapons just fine though (haven't tested the adventure module).
Tested with:
Zenith 1.2.2
Zenith Attributes 0.2.6
Fakerlib 0.1.4
Fabric loader 0.15.11
Fabric API 0.92.2