Issues
- 2
Suggestion: Use paper when creating copies in the artist table
#30 opened by TheDeviantCrafter - 1
The "online manual" button links to zetter.gallery which is down
#31 opened by TheDeviantCrafter - 4
Updates to new versions and backports
#32 opened by rostikmak - 8
Paintings randomly disappear when broken.
#34 opened by Rimevel - 0
4x4 paintings may cause crash
#33 opened by dantaeusb - 4
Bug - Easel doesnt render with Sildur's shader
#35 opened by Blugori - 1
Block pick action crashes game
#36 opened by dantaeusb - 1
Hue slider becomes inactive on zero saturation or max lightness/darkness
#38 opened by dantaeusb - 1
Canvas disappears after initialized
#37 opened by dantaeusb - 1
Easels Don't Drop In Survival Mode
#40 opened by dantaeusb - 5
Invalid Java Runtime Configuration
#39 opened by juicebin - 0
Dedicated server crash when using empty easel
#43 opened by dantaeusb - 0
Refactor /restore command: add player param, admins can restore any painting, craetive players only own
#44 opened by dantaeusb - 0
Reject canvas loads if cannot fulfill
#45 opened by dantaeusb - 1
Use another mechanism of determining empty/painted canvas
#46 opened by dantaeusb - 0
Implement advanced blending algorithm
#47 opened by dantaeusb - 0
Save tool and parameters when closing easel screen
#48 opened by dantaeusb - 0
Limit usage of 2x1 and 1x2 by using dynamic bounding box for Easel
#49 opened by dantaeusb - 0
Export console command
#50 opened by dantaeusb - 0
Use datagen for Frames
#51 opened by dantaeusb - 0
Preview paintings in slots and render in hand
#52 opened by dantaeusb - 0
Line tool
#53 opened by dantaeusb - 0
Throttle history packets
#54 opened by dantaeusb - 1
Artist Table don’t have Combined item when initialized after world load
#55 opened by dantaeusb - 1
Fix loading for Artist Table in Split Mode
#61 opened by dantaeusb - 1
Implement restore console command
#62 opened by dantaeusb - 1
Fix canvas request happening immediately after combination
#56 opened by dantaeusb - 1
Process Client Snapshots & Actions Sync
#57 opened by dantaeusb - 1
Send message to remove Canvas from Client on Combination
#58 opened by dantaeusb - 1
New Mangrove frame
#59 opened by dantaeusb - 1
Missing pixels on large edits
#60 opened by dantaeusb - 1
Non-blocking HSV slider
#63 opened by dantaeusb - 1
Freeze Easel entity and free memory
#64 opened by dantaeusb - 1
Painting Generations
#65 opened by dantaeusb - 1
Hand & Zoom tools
#66 opened by dantaeusb - 0
1.18 Backport
#67 opened by dantaeusb - 1
1.16 Backport
#68 opened by dantaeusb - 0
UUID is redundant for actions, use less entropy hash
#42 opened by dantaeusb - 1
When picking color existing in palette, just select color
#70 opened by dantaeusb - 0
Combined Canvas not always appears in Multiplayer
#69 opened by dantaeusb - 1
History cleanup works in a wrong way, causing canvas flashing
#71 opened by dantaeusb - 1
When canvas removed by another player game can crash
#72 opened by dantaeusb - 0
When wiping actions and snapshots, update last synced actions and snapshots for every player
#73 opened by dantaeusb - 0
Test
#41 opened by dantaeusb - 0
64 Frames makes 64 framed paintings
#74 opened by dantaeusb - 1
Add Extra Metadata for Painting Entity
#75 opened by dantaeusb - 1
Add Author UUID to the Painting Format
#76 opened by dantaeusb - 1
Implement `makeSureTagIsValid` to avoid world corruption
#77 opened by dantaeusb - 0
Add Painting Type Registry and Factory registration
#78 opened by dantaeusb - 1
One canceled action in multiplayer de-syncs state
#79 opened by dantaeusb