Zombie Awareness

Zombie Awareness

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Tickable Entities guidelines needed for common mods

KnightCa opened this issue ยท 0 comments

commented

The "tickable_entities" config option in the MobLists.cfg is

"Entities to be enhanced, will show everything ZombieAwareness should be able to enhance, only zombie based mobs and some others are default on, if a mob uses ground pathfinding and is able to be hostile you can try enabling more from other mods, but how well the enhancing works depends on how the mod implemented their mob."

While that certainly helps, it can be tough to figure out what guidelines were chosen for the "some others". Can we add more details to that section with some examples of how they can be generated.

Example Guidelines:

  • All minions should be set to false, so they do not attack the summoner.
  • All non-minion non-flying/swimming undead, spiders, and witches should be set to true. Others would be false.

Example MobLists file that includes Charm, Electroblob Wizardry (and affiliated spell bundles) Fish's Undead Rising, Grimoire of Gaia, Ice and Fire: Dragons, Lycanites, Mo Creatures, Twilight Forest, and Quark is attached.

If I made any easily visible errors in the cfg example file, please let me know.
MobLists.txt