World stopping [0.2.7]
DV8ZXPru opened this issue ยท 12 comments
this can be caused by a lot of different things, without the logs nobody can help you
no crash logs, since the world is running, there are only the latest logs:
latest.txt
I tried it on the new version 0.2.9, but everything also freezes.
I got angry and decided to turn off the optimization mods (indium, lithium, phosphor, sodium) And thank the gods everything worked.
The chunk where everything froze should have loaded an event with a meteorite from the AE2 mod. Maybe there is a conflict with this mod? Not sure, only guessed
Moreover, if you turn on these mods back and load into this world with the loaded problem chunks, then everything works.
It is possible that another \ other mods are in conflict with optimization mods during initial initialization in the world. But it will be problematic to find out, since the game does not crash, but freezes
Yes. The problem with the AE2 mod (appliedenergistics2-10.0.0-beta.3). Optimization mods, as it turned out, do not affect this glitch even if they are disabled. Installed in a clean modpack, where there is only one AE2 mod and the same freeze
@Chuunkyz thanks for the persistence.
@DV8ZXPru I think what Chuunkyz also means to say, is that we can not replicate this issue. I have tried.. even with the seed mentioned.
https://www.curseforge.com/minecraft/mc-mods/cyanide-fabric
add this to get more info about terrain gen. it can break things.. so use at your own risk.
basically, do your thing from a completely new instance... add cyanide.. create the new world with the seed.. get to the point it dies... wait a few... then kill it.
post latest.
this way.. latest encounters in the game are at bottom of log.
if you see some past issues as of recent. this was also an issue with indrev.. if that is an issue with a mod like that.. it's possible other mod devs have to optimize or change things as well. 1.18.1 changed a ton in terrain gen and even with a basic modpack I get extremely slow loading of terrain.
https://github.com/RelativityMC/C2ME-fabric/releases
helped me a lot in loading of chunks. but we can't include it with the pack because.. it's still Alpha and the mod dev suggested to not put it in the pack.. and also because it's not on curseforge.
but you can try it to help with any loading issues.. and report back.
When the cyanide mod was turned on, there was nothing in the logs at the time of stopping (so I see no reason to post the logs, they are similar to the previous ones)
It is strange that the error does not repeat itself, on this occasion I made a video:
But when the C2ME mod was turned on, this chunks in that place were loaded normally and the world was not frozen
Find the same seed
If I understood correctly, then there must be a meteorite with lava from below that fell into the water (in my seed it is exactly like this), but such a situation when generating a world is very rare. Okay, I'm closing this issue, apparently this problem is only on my side.
There was an AE2 Stalling out bug that I reported and had fixed. That being said if you think or know it's 100% AE2. Find the same seed go to the same location if it happens create a new 1.18 client with fabric and just AE2 and same seed / location. If it happens let them know of said Seed / Location with whatever version of AE2 you have and kind make sure you test the latest and let them know.