
[Bug Report]: Some mods missing
TeKett opened this issue · 9 comments
Modpack Version
2.5.3
Describe your issue.
Mods are missing like
Sodium
Lithium
Indium
Apoli
Hex Casting
FREX
and in turn is crashing GLFW, im on linux mint, other mod packs works fine
Crash Report
No response
Latest Log
No response
Have you modified the modpack?
No
User Modifications
No response
Did the issue happen in singleplayer or on a server?
Singleplayer
Discord Username
No response
Im running the modpack completely unaltered, the mods i listed are dependencies of other mods and are throwing errors that they are missing, mods that i at least thought are "must have".
Those are not dependencies; the mods that are throwing those errors have optional integration with the aforementioned mods in some way. They're not necessary at all.
As for the GLFW error have you tried using your system OpenAL? I know it is a different thing but it has fixed a number of weird issues like this for me. Otherwise, build GLFW yourself and make the game use that.
as i recall, the GLFW bug Blue is describing was introduced between 3.2.2 and 3.3.1 and had to do with trying to run GLFW on X11 with high resolutions and using a newer GLFW would resolve that issue (which may require compiling it yourself with a fix). It has since been fixed in 3.4+ but i am not sure you can use that. 3.3.3 or 3.2.2 may work and is worth a try. glfw/glfw#2024

or

additionally, if using wayland, keep in mind that it has a lot of issues with their GLFW interactions/implementations to include just intentionally not implementing several standard functions which can cause crashes with certain mods trying to use standard GL methods.
well, since other modpacks do work fine, its not a GLFW issue, but a modpack issue. I can run minecraft just fine, i can run modded minecraft just fine, its specifically this modpack that doesn't work. Minecraft comes bundled with GLFW version 3.3.1.
Thought it could be prism since apparently its not compatible with GLFW 3.3.1 on linux, so i tried to remove prism but still the same issue. It starts fine if i remove all the mods.
Other packs may not hit the same bug(s) in GLFW; GLFW bugs, especially on Linux, have been a thing though, at least more frequently than the other platforms that seem to get better attention from that project.
GLFW 3.3.1 is over five years old now—much older than AoF7 (https://github.com/glfw/glfw/releases?page=2)
Perhaps it's worth trying to update it, as Gronglegrowth suggested.
[ earlier in the AoF7 cycle I know I had to deal with a GLFW bug that necessitated compiling the latest from source—I hope your distribution has a more recent package that solves the issue. ]
Im using FTB launcher, im on x11, FTB launcher automatically downloads LWJGL and picks automatically, and i don't see anywhere i can change this. But it seems to be 3.3.1 for 1.20.x, and 3.3.3 for 1.21.x. And any information i can find when searching seems to be very outdated. I tried to find out which mod it is, but i got a list of 332 candidates.
Precompiled, LWJGL is available up to 3.3.6 and GLFW is available up to 3.3.10.
unfortunately, its not mod specific. it happens sometimes in vanilla mc as well as other games. its specifcally a bug in the GLFW library and you may be able to provide the java argument to replace it instead -Dorg.lwjgl.glfw.libname=<path to your built lfgw library so>
ex: -Dorg.lwjgl.glfw.libname=/usr/lib/libglfw.so
Sorry to hear you're having troubles with GLFW.
There seems to be some confusion though... of the mods you listed, only Lithium is in AoF7 2.5.3
Did you add those mods, and now it's crashing?
Does it crash if you use the pack unaltered / as published?
If so, please share crash-report and latest logs, and any .pid on other err(or) files if they are there.
Best to paste the them into https://mclo.gs and then post the resulting links here.