All the Magic Spellbound - ATMS

All the Magic Spellbound - ATMS

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[Question]: Blindness after damage

Parker8396 opened this issue ยท 5 comments

commented

What would you like to know?

After last update, on my server any time we take damage, it gives us the blindness status. Anyway to disable?

commented

This is a bug with one of the new mods added in 2.2.2.

commented

I'm having the same issue with this bug. I did some testing in a new world and it seems that it's suppose to be the bleeding effect from Mahou Tsukai but instead its giving the blindness effect. Very odd that it only is effecting worlds that were updated.

commented

yea its caused by vanilla potion ids, if mahou gets added to an existing spellbound world it gets assigned ids over 255 (cause all the id's below 255 are taken - but on new worlds mahou gets potion ids below 255 cause they go alphabetically on new worlds). when vanilla sends packets to the client about it, it messes up if the ID is above 255.

here is a mod to remove the limitation: https://www.curseforge.com/minecraft/mc-mods/potion-id-packet-fixer

commented

Same issue here as well. Will try adding the mod stepsword suggests

update: Yep! That did the trick!

commented

Potion ID fixer added to modpack, Confirmed fixed in V2.2.7, Closing