
[Bug]: Hostile Neural Networks - Data Model degrades to faulty after using Netherportal
Dafubar opened this issue ยท 7 comments
Possible Fixes
Yes
Modpack Version
2.24
What happened?
Using Deep learner in sideslots or general inventory
Killing Blaze until superior > using nether portal back to overworld
Blaze Data Model degrades to Faulty 5/6
Issue reapears on any upgraded state for me
Issue also appeared in 2.23
I already tired this with different locations in the inventory for the Deep Learner
I already had the shader issue, so I did a fresh profile installation of the 2.24
latest.log
https://gist.github.com/Dafubar/ad68851af48f0f0e7cbf1109fe6552e7
Developer reports
No response
I recorded the happening: https://youtu.be/xmVEN4fs7fk
Please let me know, what needs to be done, to identify the issue.
So I repeated it with a basic diamond sword.
Result is the same. > Faulty Data Model
I also scraped the data model and created a new one, result sadly stays the same, but it downgrades now only form blue to green level.
I added up nevertheless a screenshot.
Is there an option to increase the log level for more details?
Is there any cache folder within the savegame, that I can reset?
Could there be a quest bug preventing handling the item?
Can you screenshot your Weapon enchantments and stats?
Also can you try using only sword with vanilla enchantments?
Probably because it was placed in the curios slot, and when I put it in inventory it was fine.
This post from reddit (found from googling this issue after it happened to me) seems to cover every possible way of this issue occurring.
For those wondering how to "fix" instances of the issue that have already happened, there are some commands to provide you with the correct data model.
PLAYER_NAME can be replaced with @ s
hostilenetworks:ENTITY_NAME does not need the namespace of the mob in question. For example, if you're wanting a data model for blazes, putting hostilenetworks:minecraft:blaze or minecraft:blaze wouldn't work, it would have to be hostilenetworks:blaze
DATA_COUNT determines the tier of which the data model is. For example, 6 would be equal to the basic tier of data model. Setting this to a higher number would set the tier to be higher.
Commented by David_Cheal (reddit)
/give PLAYER_NAME hostilenetworks:data_model[hostilenetworks:data_model="hostilenetworks:ENTITY_NAME",hostilenetworks:data=DATA_COUNT]
or,
Commented by Max_Gino (reddit)
/hostilenetworks give_model PLAYER_NAME hostilenetworks:ENTITY_NAME basic DATA_COUNT
The only difference in the second command is that you set the tier and data count separately.
Additionally, while it's a slow method, the data models do increase their tier overtime very slowly while in the simulation chamber. This seems to be one of, if not, the only safe method to increase your data model's tier without risk of resetting it.
If it wasn't obvious, I also recently experienced this issue in my own playthrough on the 2.32 version of All The Mods 10.