
[Recipe Issue]: Bone needles and receptacles of the familiar
Skeledirge1 opened this issue · 1 comments
Modpack Version
ATM 10 10-4.10
Describe the issue
So I watched a video on corail tombstones and got really excited to see I could revive my pets and other mobs until when I tried there was the first issue. The ability to impregnate diamonds was gone and moved to the receptacle, not to bad should just- “you have no familiars that can be revived” after my wolf had keeled over and died to a creeper and I have his essence (I killed the wolf to test it don’t judge) and I checked the current version of the mod pack on its own works aswell as working with modded creatures so it appears to just be a problem with how the recipe was modified or changed on accident
@Skeledirge1 I made tests and it works properly.
The Bone Needle is only used to define a "kind of creature" which will be catch by the Receptacle of Familiar when they die.
You only need to put the bone needle on the receptacle of familiar (and a text "capturable type" will be displayed).
There is no crafting recipe to combine the bone needle and the receptacle.
If you have a tamed creature which is not the same type, it won't be in the Receptacle when it dies.
If you don't use bone needle on the receptacle, any tamed creature (by you) will be "catch" by the receptacle.