All the Mods 3 - ATM3

All the Mods 3 - ATM3

3M Downloads

Official Mod Suggestions for ATM3

whatthedrunk opened this issue Β· 67 comments

commented

Please suggest new mods at Remix github AllTheMods/ATM3-Remix#10 since this pack here almost certainly won't get any mods.

commented

forge essentials to server. chunkloader mod, buildcraft (when full release), in game wiki, some sort of redpower type mod

commented

Couple things. ATM3 is just getting mod updates, any changes to the pack are being done in ATM3 Remix instead. Next, there are a large number of chunkloaders in the modpack already (remix): weirding gadgets, ftbu, ic2, Exu2, Mek, OpenComputers. Buildcraft is neither yay or nay at this point, it needs to get a release first and will be tested then. Last, project red is in the pack already, which is basically the successor of redpower.

commented

In another issue someone suggested dank null and you noted that Useful Nullifiers already exists. However the important feature of dank/null, for me, is not the nullifying, but the automated personal storage of big stacks (i.e. being able to carry hundreds/thousands of cobblestone in your inventory without managing many stacks). I can't seem to find anything like that in ATM3. I also don't see what purpose Useful Nullifiers serves when you can just use the FTB trashcan.

commented

Dank Null is a broken mod currently. It has a number of dupe bugs across many versions and the most recent one randomly deletes items.

commented

@astradamus This pack is not getting more mods put into it. Any changes are now focused on ATM 3 Remix. This pack is only getting updates.

commented

Snappy responses! Thanks dudes, that's all fair. Do either of you know if there's any similar functionality in another mod already in ATM3? I.e. automatically vacuuming large quantities of cobble/etc. into a single personal storage system? I don't even care about the voiding feature.

commented

There is a botania talisman, tinkers tools can send items to a remote inventory, blood magic sigil that will compress items if it can when you pick them up, and a couple others that I'm forgetting.

commented

tinkers tools can send items to a remote inventory

I HAD NO IDEA. This is enough of a lead for me, I'll figure it out from here. THANKS!

commented

(Specifically, Alumite.)

commented

@FallenEagle1 Okay I'm stumped. How do I get tinker tools to teleport to a remote inventory? I can't find anything like that in-game or on Google. Thanks!

commented

@astradamus The "Global Traveller" trait on some of PlusTiC's tool parts is what you're looking for.

commented

We already have DiscordSuite which does basically the exact same thing though.

commented

Description

I have a simple mod.

It allows you to have custom Discord Rich Presence behavior and is configurable using a JSON file in the config folder.

You can have fully customized text and images(using your custom Discord APP ID).

Not just this, it uses a profile system that allows you to define different profiles which are triggered by game events like PRE_INIT, SERVER_STARTING, MAIN_MENU_REACHED etc.

Also, I have been working on providing custom JS execution before each Rich Presence update to allow using dynamic data like PlayerName, DeathCount, WorldName, etc. I'll probably get it done in
2days.

Now it supports custom JavaScript execution to update the RichPresence however and with whatever data you like. 😎

Config/Script Details

Mod Details

commented

Something to keep in mind when making suggestions is that so mod may not be added because they are client-side only mods that anyone can add with no impact on pack performance and don't really do anything for the modpack play or style we are trying to achieve.

commented

You mean this? It's already in the pack
OK just checking. i need that for my friends world

commented

I recommend replacing the current light level overlay with the one linked below. I find the red x's a bit glitchy on screen and often have to count them out. With the one below it shows the numerical value and all I have to remember is the number I am lighting up for a given situation.

https://www.curseforge.com/minecraft/mc-mods/light-level-overlay-reloaded

commented

https://minecraft.curseforge.com/projects/carry-on

Carry on to move mobs and tile entities

commented

https://minecraft.curseforge.com/projects/matteroverdrive
Matter Overdrive - PLEASE!
This mod allows us to become a robot, it brings some usefull tools, machines and weapons.

commented

I suggest adding BiomeTweaker to be able to have all of the modded biomes into a single generator. As of now, if you choose the default generator, BOP's biomes won't spawn ; inversely, if you use the BIOMESOP generator, Traverse biomes won't spawn. the Nuclear Wasteland, AbyssalCraft's biomes and Thaumcraft's magical woods don't seem to be affected by this though. I tried making a script for BiomeTweaker on my own in this pack and it seems to work without an issue, so I suggest adding the mod and making your own script for it.

Mine was made in kind of a rush so I won't share it here as it's not fleshed out ; i suggest reading BiomeTweaker's documentation to see how it works. Commands to add a biome to the BIOMESOP generator is at the bottom of the page. You will probably have to look at BoP's source files to be able to compare the generating weights of their biomes though.

commented

https://minecraft.curseforge.com/projects/bind-tweaker

bind tweaker to fix a lot of keyboard conflicts (like universal jetpack key)

commented

Why isn't Millenaire in this pack? It is an eight year old mod that is still going strong and even adding new content all the time! Not only that but it spawns its content on already generated chunks meaning that anyone updating their modpack will find the mod working like normal with nothing missing from the mod content.

Also it is highly customizable and not hard to customize, Millenaire by default has 11th Century cultures but one could very easily create cultures for higher tech levels and even make those cultures use modded elements in their structures. Furthermore the Millenaire "dev team" are very helpful and many on it would enjoy helping craft new higher tech cultures for this.

https://minecraft.curseforge.com/projects/millenaire

commented

Finally found this suggestion Github- posted this on the Discord, but not sure if anyone suggested "Extra Bit Manipulation", an add-on the the chisel and bits mod.

https://minecraft.curseforge.com/projects/extra-bit-manipulation

commented

TATW

A mod by Player, the creator of IC2, to make EU compatible with FE.

commented

I'm sorry for posting again, but I noticed that Agricraft was cited twice and is not in the List. Is there any problems with it's current 1.12 version?

Thanks!

commented

Beside fact that i rather would not see it in pack, and that it was not exactly working fine last time i checked, no.

commented

Only mod to add : Building gadgets

commented

Just a question. What is the usual turn around time for mods that are under consideration to be either added to the pack or rejected?

commented
commented

Yeah, that would be pretty helpful if there was a -rejected- tab under the -needs tweaking- tab, or something similar

commented

That Rejected tab would be way too long

commented

There could be a separate issue with rejected mods.

commented

Heya i Would love to see Ice and Fire : Dragons getting added but not sure if it isn't a bit too big

https://minecraft.curseforge.com/projects/ice-and-fire-dragons

commented

Ice and Fire is incompatible with Thaumcraft's current version (the issue will be fixed in next TC release). Crashes on TC mobs spawn.

commented

awww thats too bad alrighty :)

commented

Saw something that looks rather nice/decent with the types of alternative weapons.

https://minecraft.curseforge.com/projects/reforged

commented

https://minecraft.curseforge.com/projects/architecturecraft-elytradev
Architecturecraft, a very nice Mod to make rounded blocks and much more
It is much better than Chisle&Bits or ForgeMicroblocks in many situations

commented

Dimensional Doors got a 1.12 port thanks to a couple of lovely fellows, It's a fun exploration and transport mod, if not for its dangers.

https://minecraft.curseforge.com/projects/dimensionaldoors

commented

Ancient Warfare
It's like Mine Colonies but with out the need of having the building's being built for you
https://minecraft.curseforge.com/projects/ancient-warfare-2

commented

I'd strongly and heartily recommend:
Roguelike Dungeons https://minecraft.curseforge.com/projects/roguelike-dungeons

I'm also curious if it'd be possible to add:
Ruins
Recurrent Complex

Thanks :)
SeriousYes (Patreon supporter of ATM3)
(would SO bribe for addition of Roguelike Dungeons)

commented

Two mods that make computercraft more useful and interesting (adding support for external storage among other things):

https://minecraft.curseforge.com/projects/plethora-peripherals

https://minecraft.curseforge.com/projects/peripheralsplusone

Cheers.

commented

I’d like to point out Electroblob’s Wizardry.
https://minecraft.curseforge.com/projects/electroblobs-wizardry

commented

Very nice.

commented

Your in luck then. Electro's Wizardry is already in the 6.0 update. That update is getting some issues fixed before being put out but that mod will be in.

commented

Immersive Cables. It adds immersive engineering style cables for rs and ae2.

Also, you might want to put immersive railroading under needs tweaking as it can cause a bit of lag.

commented

Tip The Scales

Adds more options for GUI scaling for those of us with resolutions above 1080p

commented

Can we request a removal? If so I'd love to see Abyssalcraft removed. We've had to remove it manually as it keeps causing lag problems due to the insane amount of Abyssal mobs that get created if you have a tunnel system underneath you.

commented
commented

Keep My Keys

A mod I made to import easely the minecraft config from another modpack. This way, I don't have to rebind all my keys when I'm downloading a new modpack. It could be cool to add it to ATM-3 :)

(client only)

commented

Correct me if I'm wrong, but can't you just copy your options.txt file over?

commented

@NebulouStorm

Correct me if I'm wrong, but can't you just copy your options.txt file over?

It's not intuitive for everyone. Furthermore, it's better to avoid replacing the file between versions and packs with differences between the mod lists. Finally, it just copy the controls and not the options :)

commented

@IamBlueSlime fair enough, but you might want to add the option to copy video settings. Most people probably play on the same video settings, and especially if you do something like upping the mipmap level, it can take minecraft a really REALLY long time to actually change that through the in game menu.

commented

@NebulouStorm It's an idea, why not I would say, it's not too complicated.

commented
commented

This's pretty NICE for decoration.
https://minecraft.curseforge.com/projects/xnicex/

commented

Capsule adds a lot of useful utility, can set up a mini base on the go to a portable workshop https://minecraft.curseforge.com/projects/capsule

commented

https://minecraft.curseforge.com/projects/sync
an nice mod to make clones of our self

commented

@Darkere we have RandomTweaks that already has a sound system reload feature.

Keybind to reload the sound system. When the default audio device is changed, Minecraft doesn't update to the new one. Bluetooth headsets tend to disconnect a lot, so this issue can become very frequent. This is bound to Shift+F8 by default.

commented

https://minecraft.curseforge.com/projects/sound-reloader
For all those times where the game starts and the sound system crashed...

commented

Oh I should really take a look at the feature list of that mod. Theres is soo much stuff. Thanks

commented

Just an update on hooked β€” it was crashing with versions of LibLib after 4.9, however the latest release has fixed that, if you’ve run into that issue. Also I just released an update that makes the mid-tier hooks much more useful, allowing you to β€œinhibit” all but one hook, meaning when navigating you don’t have to turn around and release all your hooks you still have trailing behind. Just thought it’d be good to know

May thy grand court make the correct ruling and include Hooked, for although the players will doubtless enjoy it, of far more importance is my download count, which would surely rise were it included in such a high-profile pack. /s :3

commented

I'd prefer if people would suggest new mods at Remix github AllTheMods/ATM3-Remix#10 since this pack here almost certainly won't get any mods.

commented

Yall think you could add ExtraBees to the pack? I love messing around with the forestry bees and having ExtraBees would be perfect to dive deeper into forestry.

commented

I am surprised this is even still open, however ATM3 isn't getting any new additions. ATM3 - Remix has Extra Bees in it already.

commented

Closing as ATM3 is EOL and will only get some bugfixes if any at all