All the Mods 3 - ATM3

All the Mods 3 - ATM3

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Mekanism Bins ID conflict

Atahal opened this issue ยท 2 comments

commented

When i want to auto-craft an Ultimate Bin with Applied Energistics 2, the crafting process get stuck when it tries to craft the advanced Bin.

The crafting plan view from the computer never detects the Bin needed for the craft, even when they are in stock, so the next step is perma-scheduled.
The computer is able to craft the basic bin without issue.

My guess is, basic, advanced, Elite, and ultimate mekanism bins all share the exact same id (9278/6). Pretty sure this is not supposed to be like that.
Because of that, AE2 crafting plan doesn't know how to identify them.

Thanks

commented

Sounds like the same as all the other issues mek has when it comes to crafting. This happens with the energy stuff as well and the factories as well iirc. Unfortunately not something that can be fixed at a modpack level, would be something that the mek dev would have to change. I'm pretty sure rs has the same issue, so its not like its something that just ae2 can change.

commented

You'd have to input a crafted one to make the recipe work properly since it needs to contain the correct NBT data.