Client kicked from server when activating ProjectRed Frame Motor [ATM3 5.12.1]
TigerWalts opened this issue ยท 6 comments
When activating a Frame Motor with a redsone signal the client will encounter an internal exception and disconnect from the server. The Frame Motor still works, but the client is sent a message with an invalid length.
Expected Behavior
The Frame Motor to activate and the client to not encounter an exception.
Current Behavior
The Frame Motor activates but the client is sent a message with an invalid length and causes an exception that disconnects the player. Any nearby players would likely get disconnected too.
Possible Solution
This may be a bug in ProjectRed
MrTJP/ProjectRed#1488
Steps to Reproduce
- Must be playing on a dedicated server
- Place a Frame Motor connected to a moveable structure
- Power the Frame Motor with redstone
Log
Error in the client log:
https://gist.github.com/TigerWalts/2fe55ba84ffc0b1ec22b3db48091a662
The exception happens twice in this log, search for NetworkDispatcher exception
to find the start of each.
Seems like it's been reported numerous times and still isn't fixed. Nothing we can do. Even if it was fixed we haven't been able to update Project Red due to incompatibilities.
https://github.com/MrTJP/ProjectRed/issues?utf8=%E2%9C%93&q=motor
Even if it was fixed we haven't been able to update Project Red due to incompatibilities.