Shaders not working with the pack
Mewcorn opened this issue · 23 comments
I used shaders with ATM6 and they worked fine, with this new pack I cannot use them or it will glitch blocks out were its almost like I am using X-ray for the game. Is there any fix to this? Please help.
LETZZ GO! Thank you for taking the time to make a compensation I really love bigger reactors!
Yes it does and I uninstalled the mod and reinstalled it and tried to see if i placed the files in the wrong areas and it still did it. With optifine off it still does this and even trying to use the original pack it still ends up doing the same thing.
This is my problem as well, I tried 3 different shaders and they all do the same. some blocks just have a ~90% opacitic effect. I opened up a vanilla 1.18 world and it seemed to work perfectly fine with Optifine and the shaders.
It's also possible with certain configurations that non-corner edge blocks flash transparent, or tree blocks go transparent. The game crashes often when trying to tweak settings to work out if it could be worked around using configuration.
Another Quality Modpack 2 v1.4 does not have this issue. It uses Sodium + what seems to be a standalone shader mod perhaps?
I tried to even turn it off and it crashes instantly and when i did get it to turn off it still was messed up. I hope they fix this
When shaders are enabled, this is a result of an interaction between optifine and my custom rendering code. Because its optifine's fault, this is something I wont make any active attempt to fix, go bug optifine to fix it.
BiggerSeries/Phosphophyllite#10
If this persists with optifine not installed, different story, but I haven't seen anything showing any issues w/o optifine.
Can confirm, removed Phos and bigger reactors and it works. Sorry to hear that you guys have to deal with so many problems due to Optifine. I wish there were a good alternative for shaders. I unfortunately can't play MC without them now.
Mod author says he don't do anything with it, Optifine is now unsupported by Phosphophyllite.
Please, just remove Phosphophyllite and related BiggerREactors from pack.
Phosphophyllite, the mod with the incompatibility is also a library for Resourceful Bees on 1.18
I have my doubts that both BiggerReactors and ResourcefulBees will be removed/skipped due to Optifine's issues, but ofc its up to the pack devs what to do there.
It works with Optifine if don't enable shaders.
But that's exactly a problem, cause shaders is only one thing that's needed from Optifine.
Also in huge modpacks on Forge Optifine sometimes helps with FPS, so...maybe have such a big problem with Optifine stops your mods from go to huge packs...
if you need optifine for better FPS, you aren't using shaders, so, non-issue in that case.
Phosphophyllite, the mod with the incompatibility is also a library for Resourceful Bees on 1.18
I have my doubts that both BiggerReactors and ResourcefulBees will be removed/skipped due to Optifine's issues, but ofc its up to the pack devs what to do there.
I don't think Resourceful Bees is in the pack atm, just Productive Bees so it should be fine I think. Or I might be confusing smth.
Any update to fix this :/
Not likely that they will remove Bigger Reactors from ATM7 to deal with an Optifine issue. In order to play with shaders you will need to remove the bigger reactors mod AND phosphylite (The two mods mentioned above.) From the pack. You can do this by simply finding your mods folder and pulling these mod files out.
Okay the issue is 100% caused by Create multiblock entities (e.g. windmills, elevators, etc)
Okay the issue is 100% caused by Create multiblock entities (e.g. windmills, elevators, etc)
Yep you’ve gotta fully reboot the game to fix the issue. But I feel like this is more of a Optifine issue than Create and I believe I remember reading somewhere they won’t fix it cause it’s the way optifine reads the code or something.