Structure generation causes hang (0.2.37)
Maxworious opened this issue ยท 6 comments
Noticed this on a small server I host for some friends.
Issue: When a chunk with some structure (looks like something in a village) tries to generate, the server hangs and stops responding.
Issue occurred on seed 225510469939357657 with Default World Type and Structures ON.
Replicated the issue with a fresh world in singleplayer using the same seed with Default World Type and Structures ON.
The issue does not occur on a fresh world with the same seed with Default World Type and Structures OFF.
The closest instance to spawnpoint of one of these bad structures seems to be around X 660, Z -410.
The first time this happened was when I was following the trail of a Seeker Rod traded from the Grave Guardian NPC from Corail Tombstone mod which points you "places holding secret knowledges". Navigating circularly around X 660, Z -410 and the Seeker Rod seems to continue pointing at whatever structure is causing the hang.
The only crash logs I could get were of the TPS dropping too low and the ServerHangWatchdog kicking in. Setting the max tick time to -1 and trying to navigate to the bad structure and the server does not crash, it just hangs (same result in singleplayer). I'll add the ServerHangWatchdog crash log in case someone can find something useful in there anyways.
Thanks, I wasn't sure if it was some sort of structure generation from your mod but that helps rule it out at least. I'm coming across similar areas on the 225510469939357657 seed, so it's not just the one instance.
If i can help you, the item 'seeker rod' search for a village (in a distance of around 500) the first time you have it in your inventory.
Then, it never loads the distant chunk. It just remembers the location and displays particles in the direction of that location (but in player range). When you are in range of the village (range 30), it will search for the bell that should be not far from the location.
I don't know if this is the same issue I'm having, and I don't know where to look for any kind of crash report, but I just started a new world with the seed of UnlawfullyClosedShape and it spawns me in a desert with a desert temple near by. Every time I get inside it Minecraft hangs and I get a "Not Responding" hang/crash. There is a desert village within a few minutes walk that loads and runs fine, as well as an underground dungeon tower structure that seems to load and run just fine as well, however I didn't explore that one very deeply.
I just upgraded to 0.2.38 though. I just noticed the version number for this post. However I have been having issues with seemly random hangups over the last week or so and couldn't find anything related to it until today.
I'm going to update to 0.2.38 later today and test again in single player. Have you tried a single player world using your same seed and disabling structure generation?
If you're asking me, I'm currently playing Single Player. Ill try with the structure gen turned off and update.
EDIT: Just checked on a world with the structure gen turned off and the area where the temple should be is empty and works just fine.