All the Mods 7 - ATM7

All the Mods 7 - ATM7

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LAN Server giving my other player an "Illegal packet received, terminating connection" error roughly 5 seconds after joining.

ilKuretz opened this issue ยท 3 comments

commented

We're on version 0.2.41 of ATM7. We were fine for a while, then started getting one of these errors ever hour or so and now it's constantly to the point where we can't play. I can't find much helpful information on the internet but I did try (in vain) some fixes I saw around such as:

-downgrading forge
-changing modpack version
-restarting both PCs
-restarting the network
-removing certain modded blocks from the area such as Create machines and Refined Storage blocks
-removing mob grinding utils cause some guy on a forum said that fixed it (desperation)
-disabled firewall on both PCs temporarily (desperation)

Also, digging through the logs a bit, I believe this here is the relevant section (whenever she joins there's four errors and then the disconnect):

[18:34:52] [Server thread/INFO]: Using new advancement loading for net.minecraft.server.PlayerAdvancements@603a99c8
[18:34:52] [Server thread/INFO]: PLAYER2[/192.168.1.21:62638] logged in with entity id 35514 at (1084.8722414068873, 69.0, 442.3451810586436)
[18:34:52] [Server thread/INFO]: Sending ToolHandleTypeManager to PLAYER2
[18:34:52] [Server thread/INFO]: Sending SnowcapOvenFreezingManager to PLAYER2
[18:34:52] [Server thread/INFO]: Sending HorizoniteForgeFuelManager to PLAYER2
[18:34:52] [Server thread/INFO]: Sending AlchemyRecipeManager to PLAYER2
[18:34:52] [Server thread/INFO]: Sending JournalEntryManager to PLAYER2
[18:34:52] [Server thread/INFO]: Sending JournalSectionManager to PLAYER2
[18:34:52] [Server thread/INFO]: Sending JournalRequirementManager to PLAYER2
[18:34:52] [Server thread/INFO]: PLAYER2 joined the game
[18:34:52] [Render thread/INFO]: [CHAT] PLAYER2 joined the game
[18:34:52] [Netty Server IO #7/ERROR]: Could not serialize cpw.mods.inventorysorter.InventorySorterCommand$ContainerClassArgument@6222743b (class cpw.mods.inventorysorter.InventorySorterCommand$ContainerClassArgument) - will not be sent to client!
[18:34:52] [Netty Server IO #7/ERROR]: Could not serialize cpw.mods.inventorysorter.InventorySorterCommand$ContainerClassArgument@d8b6f37 (class cpw.mods.inventorysorter.InventorySorterCommand$ContainerClassArgument) - will not be sent to client!
[18:34:53] [Netty Server IO #7/ERROR]: Could not serialize cpw.mods.inventorysorter.InventorySorterCommand$ContainerClassArgument@6222743b (class cpw.mods.inventorysorter.InventorySorterCommand$ContainerClassArgument) - will not be sent to client!
[18:34:53] [Netty Server IO #7/ERROR]: Could not serialize cpw.mods.inventorysorter.InventorySorterCommand$ContainerClassArgument@d8b6f37 (class cpw.mods.inventorysorter.InventorySorterCommand$ContainerClassArgument) - will not be sent to client!
[18:34:54] [Server thread/INFO]: PLAYER1: Set own game mode to Survival Mode]
[18:34:54] [Render thread/INFO]: [CHAT] Set own game mode to Survival Mode
[18:35:05] [Server thread/INFO]: PLAYER2 lost connection: Disconnected
[18:35:05] [Server thread/INFO]: PLAYER2 left the game
[18:35:05] [Render thread/INFO]: [CHAT] PLAYER2 left the game

Unfortunately, I don't really have the RAM to just do the whole dedicated server deal, so any info on how to fix this would be much appreciated. I was hoping LAN would be quick and easy...

commented

I get both the inventory sorter ERRORs as well as the INFOs when I connect to my dedi from inside LAN but I am still able to connect. You should try 0.2.42 as 0.2.41 included some parts with performance issues.
Edit: actually just 13s for join to disconnect seems too fast for perf issue. But 0.2.42 is worth a shot anyway

commented

Same issue for me.

commented

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.