All the Mods 8 - ATM8

All the Mods 8 - ATM8

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Crash to desktop when sleeping

max-m-s opened this issue ยท 0 comments

commented

Hi. I regularly get a crash after sleeping. Not always but quite common. Single player.

It's always this error:

[16:07:30] [Thread-98/ERROR]: An error occurred building event handler
java.lang.NullPointerException: Cannot invoke "java.lang.ClassLoader.loadClass(String)" because the return value of "java.lang.Thread.getContextClassLoader()" is null
	at net.minecraftforge.eventbus.EventSubclassTransformer.buildEvents(EventSubclassTransformer.java:92) ~[eventbus-6.0.3.jar:?]
	at net.minecraftforge.eventbus.EventSubclassTransformer.transform(EventSubclassTransformer.java:44) ~[eventbus-6.0.3.jar:?]
	at net.minecraftforge.eventbus.EventBusEngine.processClass(EventBusEngine.java:26) ~[eventbus-6.0.3.jar:?]
	at net.minecraftforge.eventbus.service.ModLauncherService.processClassWithFlags(ModLauncherService.java:32) ~[eventbus-6.0.3.jar:6.0.3+6.0.3+master.039e4ea9]
	at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:88) ~[modlauncher-10.0.8.jar:?]
	at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:120) ~[modlauncher-10.0.8.jar:?]
	at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:50) ~[modlauncher-10.0.8.jar:?]
	at cpw.mods.cl.ModuleClassLoader.readerToClass(ModuleClassLoader.java:113) ~[securejarhandler-2.1.4.jar:?]
	at cpw.mods.cl.ModuleClassLoader.lambda$findClass$15(ModuleClassLoader.java:219) ~[securejarhandler-2.1.4.jar:?]
	at cpw.mods.cl.ModuleClassLoader.loadFromModule(ModuleClassLoader.java:229) ~[securejarhandler-2.1.4.jar:?]
	at cpw.mods.cl.ModuleClassLoader.findClass(ModuleClassLoader.java:219) ~[securejarhandler-2.1.4.jar:?]
	at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:135) ~[securejarhandler-2.1.4.jar:?]
	at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?]
	at com.mojang.blaze3d.platform.GlDebug.m_84038_(GlDebug.java:95) ~[?:?]
	at org.lwjgl.opengl.GLDebugMessageCallbackI.callback(GLDebugMessageCallbackI.java:46) [lwjgl-opengl-3.3.1.jar%23142!/:build 7]
[16:07:30] [Thread-98/INFO]: OpenGL debug message: id=0, source=API, type=ERROR, severity=HIGH, message='Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
(pid=8116 javaw.exe 64bit)'
[16:07:30] [Thread-98/INFO]: OpenGL debug message: id=1285, source=API, type=ERROR, severity=HIGH, message='GL_OUT_OF_MEMORY error generated. Failed to allocate memory for buffer object.'
[16:07:34] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2668ms or 53 ticks behind

The OpenGL memory error is a lie. It was using 1.3 of 8GB of VRAM.

There are no messages for multiple minutes prior to this.

I have the ComplementaryReimagined shader enabled but otherwise no changes to the mod pack.