[Bug]: Water surface rendering issue after updating modpack to 1.1.0 and shaders to 5.1.1
MaximusXXVIII opened this issue ยท 3 comments
Possible Fixes
Yes
Modpack Version
1.1.0
What happened?
Hey, so I have an issue where if the unbound 5.1.1 shaders are enabled and I go underwater the surface of the water does not seem to render as it should:
The body of the water itself is rendering fine, it seems, and I can see clearly inside and when I'm outside the water I see no issues, so the issue is only when you're underwater and looking at the surface of the water, as seen in the screenshot above. Pretty sure that's not how it's supposed to look.
This issue doesn't reproduce in reimagined 5.1.1, screenshot below:
Pretty sure that's how it's supposed to look in unbound as well when you're underwater.
This didn't happen before I updated the modpack to 1.1.0, I was on 1.0.25, and the shaders were 4.7.2 where I didn't have this issue.
Any ideas?
latest.log
https://gist.github.com/MaximusXXVIII/76ed5fac4f3e3e2ccd74e9e0614b1060
So, uh, it's been 3 weeks since I opened this. Nothing? No one encountered this issue?
For the record, I've already pinged about this issue on the Complementary discord server and they said that it's most likely a mod-related issue.
I wonder if anyone else using ATM8 1.1.0 and unbound 5.1.1 encountered it?
Just to make sure, I added Complementary 4.7.2 back, enabled it, and there we have it:
Same ATM8 version, 1.1.0, of course.
So, this issue is specific to unbound 5.1.1.
Also, I downloaded and enabled unbound versions 5.1, 5.0.1 and 5.0 and the same issue reproduced so this issue is specific to unbound v5.