All the Mods 9 - ATM9

All the Mods 9 - ATM9

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[0.2.37]Error when updating to latest version

antoineok opened this issue ยท 24 comments

commented

Hi. I'm trying to update my server from 0.2.37 to 0.2.51.

However, it always crashes at the same time (The problem comes from the Stargate mod, according to the crash report):

Here is the crash report:
https://pastebin.com/evYqsZ61

commented

+1

commented

I want to add that i have the same error if i try to update to 0.2.38. Any version above 0.2.38 just give me this crash report

commented

https://allthemods.github.io/alltheguides/help/server/#updating

That mod changed how it saves it's data. We have a datapack to make stargates generate more than 1 per world. The newer versions have an additional mod that will fix the datapacks for you, but you have to have done the update correctly. The link I've shared is our basic guide on updating a server. I usually do that 1st method in the Manually section personally, but there's no reason to prefer it necessarily over the other.

commented

That's what i did. Manual update, second method. I have no modified kubejs folder, i copied the world, local, server.properties and eula.txt (i used the second method as i changed the server's host and already had an server ready, just missing the world)

commented

No matter how many times i try to setup the server, copying the eula, the server.properties, the world, local and journeymap folders in a new server instance, i always get the error.
Here is, once again, the error (this time on mclo.gs because it's a bit more appropriate for this kind of problems:
https://mclo.gs/b0sb4hH
And the latest.log (that i haven't sent):
https://mclo.gs/4auCYXu

commented

Can you look inside your world inside your serverconfig folder for serverconfigupdater-server.toml and tell me if it's there and what it says? Then look inside the config folder for serverconfigupdater-common.toml and do the same?

commented

serverconfigupdater-server:
https://mclo.gs/mIUtW8Q
serverconfigupdater-common:
https://mclo.gs/IvQZ9Bh

commented

and if you chase down the paths mentioned in the second one, have they been deleted? server>kubejs>data>sgjourney>worldgen and server>kubejs>data>sgjourney>tags>worldgen ?

commented

server>kubejs>data>sgjourney>tags>worldgen exists it contains a structure folder, which contains 2 json files
server>kubejs>data>sgjourney>tags>worldgen>structure>cartouche.json:
https://mclo.gs/asuji1f
server>kubejs>data>sgjourney>tags>worldgen>structure>has_stargate.json:
https://mclo.gs/IAJIAza

server>kubejs>data>sgjourney>worldgen doesn't exists

Should i delete server>kubejs>data>sgjourney>tags>worldgen?

commented

Yes, on my working server, kubejs>data>sgjourney contains only an empty tags folder. Make it like that and try to boot again.

commented

For what it's worth, that's what that serverconfigupdater mod was meant to do, but yours was only half successful, and your serverconfig [ https://mclo.gs/mIUtW8Q ] says it was done.

commented

Another crash, same error, same moment.
Do i have to upload the new latest.log and the new crash report?

commented

weird, are those worldgen folders recreated?

commented

no

commented

new latest.log:
https://mclo.gs/d2Dxzwz
new crash report:
https://mclo.gs/4tvubjJ

commented

Did you have any stargates opened prior to trying to update?

commented

No, but maybe someone in the other team did. I'm waiting for their response

commented

No one touched the stargate mod

commented

If you do that, there are three folders in that Kubejs>data folder that will have to go for it to boot : Sgjourney, common_stargates, and overworld_cartouches

commented

That should work, yes, but I'm not 100% sure if it won't just crash again when you put them back. It's not clear what the problem actually is. Seems like something is missing from Vanilla that it's trying to use.

commented

so if i move the sg mod outside of the mods folder, and do the same with those three folders, the server will start normally, and then i can put them back and it won't cause troubles?

commented

yeah no, it crashes when put back, which is wierd because i don't recall it crashing when creating a new map

commented

Is the stargate mod really required for the star? or maybe i could remove it temporarily and re add it afterward?

commented

Yeah, it doesn't crash when creating a new map.