[Crash]: Issues with AI handling in large entity groups in The Other
AncientCarbon opened this issue ยท 0 comments
Possible Fixes
Yes
Modpack Version
9-0.2.61
What happened?
When raiding a structure in The Other, there's so many spawners all set with low spawn time and high spawn count that the mob count increases very rapidly. This leads to >1000 entities going for me at the same time. The server will then crash rarely, but often enough to be a problem when I'm killing the mobs. The crash always happens exactly on a hit on a mob.
Crash Log
https://gist.github.com/AncientCarbon/f37e54f00cf8d85964355f2efa289133
Latest.Log
No response