[Bug]: Potion effects get "desync" from the singleplayer server after teleportation through different dimensions
AlisonHuang777 opened this issue ยท 0 comments
Possible Fixes
Yes
Modpack Version
0.3.2
What happened?
All the client-sided effects will not work after teleportation until the effect is reapplied
E.g. night vision and nausea has no effect, wither and poison receiving damage normally but the heart texture is red (instead of yellow and black, respectively), open the inventory tab and the effect tabs on the right are all gone
Known affected teleportation methods: Waystones and command(/execute in <dim> run tp @s <pos>
)
Known unaffected methods: Waypoints teleportation(Journey map), portals(nether portal, end portal, aether portal...)
Note: When fetching player NBT data(/data get entity @s ActiveEffects
), the corresponding entries are still present
latest.log
https://gist.github.com/AlisonHuang777/47ecf2631f137c4e35638925db992dfc
Developer reports
No response