All the Mods 9 - ATM9

All the Mods 9 - ATM9

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"Ignore Players" on Apotheosis Spawner

ryennce opened this issue ยท 1 comments

commented

ATM V: 0.2.6

I made a mobtrap for exp using spawners from apotheosis using the conduit to ignore the player condition. But id doesnt seem to work like that.

To reproduce it:

  • Make a mobtrap using an apotheosis spawner
  • Mine had: redstone crontrol, no AI, Ignore players
    -Use something to transfer the xp to somewhere else (ender tank or entangled block)
    -Go far, like 10 thousands blocks away from the mobtrap and tranfer the xp to there.
    -Load both chunks

image

To solve it?
I used a spawner agitator.

The error:
The exp wont go up. Because the spawner module that's supposed to ignore players doesnt seem to work even with both chunks loaded.

commented

I had a similar issue; force loading the chunk along with ignores players(conduit) and ignore conditions(dragon egg) would not be enough for ANY mob to spawn at a distance, be it a passive or hostile mob.

A temporary solution, one that doesn't require a shift to Industrial Foregoing, is to add a spawn agitator.