[Bug][Crash] Catching, then later releasing ArchEvoker using Yoinker
Shadorunce opened this issue ยท 0 comments
I am technically on ATM9 0.2.6, but I didn't see any previous bug reports about it.
I don't have it upgraded to the latest as Linux can't get CurseForge, and my Windows machine isn't strong enough to play the Modpack, but I can at least use it to copy over.
Thank you.
I grabbed the ArchEvoker using the Yoinker to use with the Drygmy, but when I attempt to put it down to put into a Containment Jar, the game freezes, seems to save the data and crashes out.
Below I've got my overall Memory information from my Linux Mint machine and the logs. They're both from the same event, but the one not from Paste.ee is specifically cut starting where it froze/crashed, while the Paste.ee is the entire log since starting the ModPack
shadorunce@shado:~$ free -h total used free shared buff/cache available Mem: 15Gi 8.8Gi 1.2Gi 998Mi 5.6Gi 5.5Gi Swap: 2.0Gi 301Mi 1.7Gi shadorunce@shado:~$
Crash Report downloaded from Paste.ee.txt
ArchEvoker Yoinker Crash Logs after login and after teleporting away.log