Antimatter Chemistry

Antimatter Chemistry

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AE systems require every piece of cable to be loaded or the whole system flickers randomly

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AE system require every single piece of cable to be loaded or the entire system will randomly deactivate. It’s occurred as often as every other second and as spaces out as once every ten minutes. I’m unsure what alters the time between “flickers”.

On a server, this can rapidly eat up the number of chunkloads required.

It’s also not obvious exactly where the unloaded cable is, even with things like the Network Visualizer. Players will go around, troubleshooting by removing all P2P links by putting on hard lines or attempting to disconnect parts of the system.

Putting it here to help anyone who comes across the same issue.