
[ISSUE] - Rendering Error clogging the game log
Closed this issue ยท 1 comments
Describe the bug
I am not the only person with this problem. everything loads fine until i load into my world. it throws the error
"[Render thread/INFO] [mojang/GlDebug]: OpenGL debug message: id=1282, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_OPERATION error generated. Texture name does not refer to a texture object generated by OpenGL.'"
it does this 30-40 times every second, it happens when i turn off shaders aswell, i would like to know what causes it if possible, i dont think its urgent
Others that i know it has happened to:
1.21Gigawatts
Kolja
zub
To Reproduce
Steps to reproduce the behavior:
- launch the 0.7.0 BE1 instance
- open world
- boom log is filled as soon as the world loads
Expected behavior
not have the error?
Screenshots/Crash Reports
https://gyazo.com/0e20d3c6cd7048f46ae0354f4a10b00d
Desktop (please complete the following information):
- OS: Windows 11
- Pack Version 0.7.0 BE 1