Crafting Dead Modpack

Crafting Dead Modpack

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Crafting Dead Server Configurations

0xE69 opened this issue ยท 0 comments

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Loot:

  • Enable: <true/false>
    
  • Civilian Loot: <true/false>
    
  • Civilian Rare Loot: <true/false>
    
  • Medical Loot: <true/false>
    
  • Police Loot: <true/false>
    
  • Military Loot: <true/false>
    
  • Civilian Loot Respawn Tick: <ticks>
    
  • Civilian Raret Respawn Tick: <ticks>
    
  • Medical Respawn Tick: <ticks>
    
  • Police Respawn Tick: <ticks>
    
  • Military Respawn Tick: <ticks>
    

Zombies:

  • Enable: <true/false>
    
  • Baby Zombies: <true/false>
    
  • Advanced Zombie: <true/false>
    
  • Tank Zombie: <true/false>
    
  • Fast Zombie: <true/false>
    
  • Police Zombie: <true/false>
    
  • Doctor Zombie: <true/false>
    
  • Advanced Zombie Respawn Tick: <ticks>
    
  • Tank Zombie Respawn Tick: <ticks>
    
  • Fast Zombie Respawn Tick: <ticks>
    
  • Police Zombie Respawn Tick: <ticks>
    
  • Doctor Zombie Respawn Tick: <ticks>
    
  • Advanced Zombie Health: <value>
    
  • Tank Zombie Health: <value>
    
  • Fast Zombie Health: <value>
    
  • Police Zombie Health: <value>
    
  • Doctor Zombie Health: <value>
    
  • Advanced Zombie Damage: <value>
    
  • Tank Zombie Damage: <value>
    
  • Fast Zombie Damage: <value>
    
  • Police Zombie Damage: <value>
    
  • Doctor Zombie Damage: <value>
    

Burstfire:

  • Enable: <true/false>
    
  • Shots_Per_Burst: <amount>
    
  • Delay_Between_Shots_In_Burst: <ticks>
    

Reload:

  • Reload_Bullets_Individually: <true/false>
    
  • Gun_Come_Empty_Mag: <true/false>
    
  • Take_Ammo_On_Reload: <true/false>
    
  • Take_Ammo_As_Magazine: <true/false>
    
  • Reload_Duration: <ticks>
    
  • Reload_Shoot_Delay: <ticks>
    
  • Destroy_When_Empty: <true/false>
    
  • Dual_Wield:
    
  •     Single_Reload_Duration:
    
  •     Sounds_Single_Reload:
    
  •     Sounds_Shoot_With_No_Ammo:
    

Scope:

  • Allow Attatchments: <true/false> (will disable the attatchments from the entire game)
    
  • Attatchment Override: <true/false> (will override the player's weapon to include set options which will be in the mod) this will mainly be for TDM FFA and other games where an attachment would come PRE set with the weapon they buy and configured in the main menu eventually. 
    
  • Night_Vision: <true/false> (allow night_vision and/or thermal)
    
  • Thermal_Vision:
    
  • Zoom_Amount: <amount> (multiplyer)
    
  • Zoom_Bullet_Spread: <amount> (multiplyer)
    
  • Zoom_Before_Shooting: <true/false> (If you are in the middle of the animation... eg. the small time it takes to look into the scope..... You need to fully complete the animation BEFORE shooting) - GOOD for no scopes and/or scoping. 
    

Riot_Shield: - COMING SOON

  • Enable: <true/false>
    
  • Do_Not_Block_Projectiles: <true/false>
    
  • Do_Not_Block_Melee_Attacks: <true/false>
    
  • Durability_Based_On_Damage: <true/false>
    
  • Durability_Loss_Per_Hit: <amount>
    
  • Forcefield_Mode: <true/false>
    
  • Only_Works_While_Blocking: <true/false>
    

Headshot:

  • Enable: <true/false>
    
  • Bonus_Damage: <amount>
    

Backstab:

  • Enable: <true/false>
    
  • Bonus_Damage: <amount>
    

Critical_Hits:

  • Enable: <true/false>
    
  • Bonus_Damage: <amount>
    
  • Chance: <percentage>
    

Damage_Based_On_Flight_Time:

  • Enable: <true/false>
    
  • Bonus_Damage_Per_Tick: <amount>
    
  • Minimum_Damage: <amount>
    
  • Maximum_Damage: <amount>
    

Explosive_Devices:

  • Enable: <true/false>
    
  • Remote_Bypass_Regions: <true/false>
    

Explosions:

  • Enable: <true/false>
    
  • Knockback: <amount>
    
  • Ignite_Victims: <ticks>
    
  • Damage_Multiplier: <percentage>
    
  • Enable_Friendly_Fire: <true/false>
    
  • Enable_Owner_Immunity: <true/false>
    
  • Explosion_No_Damage: <true/false>
    
  • Explosion_No_Grief: <true/false>
    
  • Explosion_Radius: <amount>
    
  • Explosion_Incendiary: <true/false>
    
  • Explosion_Delay: <ticks>
    
  • On_Impact_With_Anything: <true/false>
    
  • Projectile_Activation_Time: <ticks>
    

Abilities:

  • Death_No_Drop: <true/false>
    
  • Knockback: <amount>
    
  • Bleed_Effect: <true/false>
    
  • Infection_Effect: <true/false>