Gun Configurable Options (Datapacks)
0xE69 opened this issue ยท 0 comments
Base Weapon Configurations;
Percentage Modifiers should be modifiers of a base amount. Say movement speed of a normal person is 0, +10% is obviously faster than a normal person...
(Per Weapon)
- ADS Time (Seconds)
- Fire Rate (Rounds Per Second)
- Base Range (Blocks)
- Bullet Velocity (Blocks/S)
- Movement Speed (Percentage modifier)
- Aiming Movement Speed (Percentage modifier)
- Sprint to Fire Time (Percentage Modifier)
- Tac Sprint to Fire Time (Percentage Modifier)
- Horiz Recoil (Percentage Modifier)
- Vert Recoil (Percentage Modifier)
- Reload Time (Seconds)
- Carryweight on back (Slow Modifier)
- Prone ADS Modifier
- Crouch ADS modifier
- Time it takes to aim (with LP & HP Scope)
Attachment modifiers
- Fire Rate
- Range
- ADS
- Sprint to Fire Time (The time it takes to fire when sprinting moving the weapon closer to your face
- Tactical Sprint to Fire Time (The time it takes to fire the weapon while aiming and sprinting basically a tiny tiny delay when you are moving
- Movement Speed (While Carrying the weapon)
- ADS Movement Speed
- Vertical Recoil
- Horizontal Recoil (There needs to be a 15% chance that recoil could go slightly left OR slightly right when shooting)
- Bullet Velocity (Bullet speed, AK47 = 700 Meters per second while a M4A1 goes 850 Meters per second Maybe in blocks per second.. If someone with an AK47 and a M4A1 shot at exactly the same time at each other the person with the M4A1 Would get the kill first)
- Reload Time (Self explanatory)
- Prone ADS Modifier
- Crouch ADS modifier
- Prone Horizontal Recoil
- Crouch Horizontal Recoil
- Prone Vertical Recoil
- Crouch Vertical Recoil
- Carryweight on back (Extra Slow Modifier for attachment weight)
HitBox Checklist
- Head
- Chest
- Legs
- Arms
Modifiers need to either be a percentage or a time in ticks.