Crafting Dead Modpack

Crafting Dead Modpack

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Gun Configurable Options (Datapacks)

0xE69 opened this issue ยท 0 comments

commented

Base Weapon Configurations;

Percentage Modifiers should be modifiers of a base amount. Say movement speed of a normal person is 0, +10% is obviously faster than a normal person...

(Per Weapon)

  • ADS Time (Seconds)
  • Fire Rate (Rounds Per Second)
  • Base Range (Blocks)
  • Bullet Velocity (Blocks/S)
  • Movement Speed (Percentage modifier)
  • Aiming Movement Speed (Percentage modifier)
  • Sprint to Fire Time (Percentage Modifier)
  • Tac Sprint to Fire Time (Percentage Modifier)
  • Horiz Recoil (Percentage Modifier)
  • Vert Recoil (Percentage Modifier)
  • Reload Time (Seconds)
  • Carryweight on back (Slow Modifier)
  • Prone ADS Modifier
  • Crouch ADS modifier
  • Time it takes to aim (with LP & HP Scope)

Attachment modifiers

  • Fire Rate
  • Range
  • ADS
  • Sprint to Fire Time (The time it takes to fire when sprinting moving the weapon closer to your face
  • Tactical Sprint to Fire Time (The time it takes to fire the weapon while aiming and sprinting basically a tiny tiny delay when you are moving
  • Movement Speed (While Carrying the weapon)
  • ADS Movement Speed
  • Vertical Recoil
  • Horizontal Recoil (There needs to be a 15% chance that recoil could go slightly left OR slightly right when shooting)
  • Bullet Velocity (Bullet speed, AK47 = 700 Meters per second while a M4A1 goes 850 Meters per second Maybe in blocks per second.. If someone with an AK47 and a M4A1 shot at exactly the same time at each other the person with the M4A1 Would get the kill first)
  • Reload Time (Self explanatory)
  • Prone ADS Modifier
  • Crouch ADS modifier
  • Prone Horizontal Recoil
  • Crouch Horizontal Recoil
  • Prone Vertical Recoil
  • Crouch Vertical Recoil
  • Carryweight on back (Extra Slow Modifier for attachment weight)

HitBox Checklist

  • Head
  • Chest
  • Legs
  • Arms

Modifiers need to either be a percentage or a time in ticks.