Craftoria

Craftoria

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[Bug Report]: Jump Upgrades makes ElevatorMod's Elevators unreliable to use.

KurofukouHakusen opened this issue ยท 0 comments

commented

Modpack Version

1.19 to 1.21

Describe your issue.

Something very minor, but still mildly annoying and recently made worse with the addition of skills:

Jump upgrades of any kind (Just Dire Things "Jump Boost", Jump +% in Skills, Ring of Jumping, PneumaticCraft Tier IV, Jump Height Card and Hydraulic Propulsion Unit to name a few) makes using elevators really hard to use: the elevator tries to detect the player when pressing the "jump" button, but the player exits the range before the block can trigger the warping procedure.

Steps for replication:

  1. Make Eclipse Alloy Boots, Upgrade them with Jump Boost and Equip them.
  2. Place down two elevators with clear line of sight to each other, from 6 blocks to their limit range (as long as the player can jump high enough, max range doesn't matter much).
  3. Set Jump Boost to 2 or more.
  4. Jump on the bottom elevator.

The stronger the jump boost is, the harder it is for the player to be warped up by the elevators.

For example, Jump Boost 1 on JustDireThings' Boots still lets you be warped on command, but from Jump Boost 2 onwards elevators start to break. If you crouch while jumping, there is a chance of being in the warp routine on Jump Boost 2, but from Jump Boost 3 on, the warp is completely random. I can't seem to find a reliable way to have the elevator warp the player up when there is room above 3 blocks high.

For now, the best way to mitigate this problem as a player is to force to "stay on the elevator" when jumping, meaning a block at around 3 blocks above the elevator making it impossible for the player to jump too high, or to remove all jump boosts altogether and use something like a Cloud in a Bottle for height, though skills make it really hard to remove every single one of them.

Possible fixes could be to make elevators react faster, a bandaid fix for the modpack could either be to make a "Gadget Quest" with elevators to warn about the possibility that these could break on too big of a boost on jumps and how to mitigate them, or to change ElevatorMod to something else that has a similar mechanic for warping up/down.

Crash Report

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Latest Log

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Have you modified the modpack?

No

User Modifications

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Did the issue happen in singleplayer or on a server?

Singleplayer

Discord Username

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