
Modern Industrialization progression feels weird / tedious because other mods dont really work with it
Taylantz opened this issue ยท 1 comments
Describe your suggestion
First of all thank you for creating this pack and updating it this frequently. I really like its composition and understand that it is a lot of work.
Will not ask for Power Conversion (FE to EU) even though i think it could be balanced by making the recipe very expensive or the conversation rate insanely high like 10000 FE/t to 1 EU/t.
A middle ground could be enabling parts of other mods being able to work with MI.
E.g.: simple boost to the early ages in MI would be allowing Liquid Steam from Mekanism to be used inside MI Machines.
Why would you like this added/changed?
After playing for a bit more than 50 hours and working through the quest book learning about mods I had never played before I finally gave Modern Industrialization a go. Starting this mod when the rest of your base is already quite advanced (progressed through a lot of other mods) feels like you are suddenly playing a different game.
In other parts of this modpack you are rewarded for having deep progression in some mods so you can create better items from different mods. E.g.: Having progressed in Mekanism gives you the reward of being able to create better Solar Panels from Powah (Ultimate Control Circuit). I personally feel like this is well designed and gives you some satisfaction / reward.
Its the complete opposite for Modern Industrialization (while there a some small benefits like Mekanism Steel working for the Steel Age in MI so you don't have to build a blast furnace). Stuff that feels like it should be compatible isn't. e.g.: Steam from Mekanism (in its chemical form as in its liquid form) cant be used inside the Steam Machines from MI). While I understand that Energy Conversation (FE to EU) was deliberately disabled because it would trivialize MI (see mi_tweaks:eu_transformer disabled while its counterpart is flux_transformer is enabled) I think there should be benefits you can work on in other mods that give you and advantage in MI
My current workaround
Knowing that what I just described is personal preference i changed the following two files inside the modpack to allow converting "mekanism:steam_bucket" to "modern_industrialization:steam_bucket" via the Oredictionificator.
config\Mekanism\general.toml:175
[oredictionificator]
validItemFilters = ["c:dusts/", "c:ingots/", "c:nuggets/", "c:ores/", "c:raw_materials/", "c:storage_blocks/", "c:buckets/steam"]
kubejs\server_scripts\tags.js:35
// Buckets
e.add('c:buckets/steam', 'modern_industrialization:steam_bucket');