Craftoria

Craftoria

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Modern Industrialization progression feels weird / tedious because other mods dont really work with it

Taylantz opened this issue ยท 1 comments

commented

Describe your suggestion

First of all thank you for creating this pack and updating it this frequently. I really like its composition and understand that it is a lot of work.

Will not ask for Power Conversion (FE to EU) even though i think it could be balanced by making the recipe very expensive or the conversation rate insanely high like 10000 FE/t to 1 EU/t.

A middle ground could be enabling parts of other mods being able to work with MI.
E.g.: simple boost to the early ages in MI would be allowing Liquid Steam from Mekanism to be used inside MI Machines.

Why would you like this added/changed?

After playing for a bit more than 50 hours and working through the quest book learning about mods I had never played before I finally gave Modern Industrialization a go. Starting this mod when the rest of your base is already quite advanced (progressed through a lot of other mods) feels like you are suddenly playing a different game.

In other parts of this modpack you are rewarded for having deep progression in some mods so you can create better items from different mods. E.g.: Having progressed in Mekanism gives you the reward of being able to create better Solar Panels from Powah (Ultimate Control Circuit). I personally feel like this is well designed and gives you some satisfaction / reward.

Its the complete opposite for Modern Industrialization (while there a some small benefits like Mekanism Steel working for the Steel Age in MI so you don't have to build a blast furnace). Stuff that feels like it should be compatible isn't. e.g.: Steam from Mekanism (in its chemical form as in its liquid form) cant be used inside the Steam Machines from MI). While I understand that Energy Conversation (FE to EU) was deliberately disabled because it would trivialize MI (see mi_tweaks:eu_transformer disabled while its counterpart is flux_transformer is enabled) I think there should be benefits you can work on in other mods that give you and advantage in MI

My current workaround

Knowing that what I just described is personal preference i changed the following two files inside the modpack to allow converting "mekanism:steam_bucket" to "modern_industrialization:steam_bucket" via the Oredictionificator.

config\Mekanism\general.toml:175

[oredictionificator]
validItemFilters = ["c:dusts/", "c:ingots/", "c:nuggets/", "c:ores/", "c:raw_materials/", "c:storage_blocks/", "c:buckets/steam"]

kubejs\server_scripts\tags.js:35

// Buckets
 e.add('c:buckets/steam', 'modern_industrialization:steam_bucket');

Image

commented

That's quite intentional... it's how Modern Industrialization is intended to be played.

Other packs use the config option to allow energy from other mods.

You can change it for your own worlds, regardless of pack.