Craftoria

Craftoria

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[Bug Report]: water tank stopped to pool each other

Stonurd opened this issue ยท 5 comments

commented

Modpack Version

1.17.2

Describe your issue.

hi, the water tank mechanic broke, normally (before update) these block connect each other into a single pool when next to other (is should be 128 Bucket in the screeshoot).

This is vital, when a tank hold 1 bucket the maximum withdraw from pipe become become 1 bucket per tick. ( in my case its 128 supposed to be 128 bucket per tick).

Any player using this will see their fission reactor explode.

both solo and server.

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Crash Report

No response

Latest Log

No response

Have you modified the modpack?

No

User Modifications

No response

Did the issue happen in singleplayer or on a server?

Both

Discord Username

Stonurd

commented

that not the subject, minecraft is freedom. This way is the fastest/shortest/simplest for antimatter, massive water input > trashing steam, no turbine, no bottleneck, no extra control, no boom (if the reactor is full of waste the area is severly irradiated, still the reactor stay not damaged).

its a steady way to get water for other thing untill some point too.

commented

...have you considered recycling your water through the entire system, instead of this (ie. condense steam back into water)? There is no need for ludicrous quantities of water per tick for Mek fission.

commented

Somehow working tank in server stop being pooled btw each other very frequently

commented

Did this break when you updated from 1.17.1 to 1.17.2 or did you make a larger jump in modpack versions? When did you last have a working setup that properly reconnected between server/world stops and starts (save+exit in single player or stop on server)

commented

I was sure to have tested it like this before opening this... So the behaviour of this block changed, its working better than before, It was an unexpected mod update....

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