Craft to Exile [Dissonance]

Craft to Exile [Dissonance]

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pls add back the ability to destroy monster spawner[FEEDBACK]

Wipenothot opened this issue ยท 3 comments

commented

since the new update 2.8.6 monster spawner are now unbreakable

this change makes some of the dungeons unplayable/unlootable, either monsters spawn way too frequent or the spawner is on top of a chest making it unable to open it

pls readd the ability back to destroy monster spawner

commented

Hm, not aware of the spawners being on top of chests.

I completely disagree witht his change making dungeons unplayable though.

You can break the chests in worst case, and you can use torches to light rooms. My intention was it up the difficulty of dungeons

The only legit reason I see for removing unbreakable spawners is that colonies raids are not functioning properly because they cant end

commented

spawner breakability changed for the next release

commented

chests can be broken for the loot.
the only downside to unbreakable spawners ive noticed is the new dungeons mod, the way it works is normally it should spawn monsters once then disappear, but because they are unbreakable it spawns monsters quickly, making them wayyyyyyy harder in difficulty, since light will not stop the spawner from working no matter what.