[FEEDBACK]Balance issues
alelpot opened this issue ยท 8 comments
The main problem is durability, or rather, how little of it there is to go around for everything except the scepter.
Even with Unbreaking III, early game tools and armor simply don't last any halfway decent dungeon in the overworld. Especially when a dungeon's loot table is entirely comprised of leggings and boots as gear.
I honestly see no reason why anyone would use any other weapon when you can have the scepter, its stats are easily on par with other weapons but it has the benefit of also being able to cast spells with.
And the repairing of gear is hell. Unless you're supposed to carry the repairing station and a bunch of stacks of ore around, going on any dungeon too far from home is an exercise in patience to go to a fro every time something is about to break, only for when you reach home you have to pass them through the station multiple times. It would be good to make use of waystones, but I still haven't seen one Enderman after multiple hours of playing, I managed to get two ender pearls as loot up until now.
The enchanting system is meh, basically vanilla, if you want to get more out of it you need to go adventuring and then you go back to the previous problems cited.
At this point, the modpack is very hostile to beginners, I only managed to get to level 15 and I see no reason to keep playing, the wiki is useless and the quests are only marginally better.
If the problems I cited already have in-game solutions, for the love of God say it somewhere, because after reading the entire wiki I have no idea how to fix any of it.
Now, if there aren't fixes already in-game, a durability boost to other weapons and armor or even a buff to the Unbreaking enchantments would go a long way, increasing the spawn rate of enderman, and adjusting the loot tables so you don't get the same thing in every chest on a dungeon would also be greatly appreciated.
No need to turn feedback into a rant. There are better ways to provide criticisms. Anyway I'm confused because I'm pretty sure you're playing harmony but you posted in dissonance? Can you confirm this for me
The wiki was mostly worked on by players if you find it unsatisfactory then feel free to suggest things or add stuff (you'd need to let me know so I can open it up). It almost sounds like you're expecting too much at level 15... The information is there and many buffs have already been made to durability. Repair with vanilla ores is better than using ores from mine and slash. If you're having problems figuring out the pack by level 15 and you've actually read the wiki then I'm not really sure what you're lost on? It's going to be difficult for sure as a beginner considering it's an action rpg in Minecraft, which are notoriously confusing already in the first place.
Sorry, I got really mad when the gear I spent hours making broke earlier.
And yeah, I'm on dissonance.
It's fine, I really don't think there are issues with the current repair system. I can include it in the wiki to use vanilla ingots but it is described in the quest log to use them
I tried repairing it with ingots and it didn't work. Neither in the repair station, the crafting grid nor the anvil. Maybe it's something with non-vanilla gear?
Hm, no it should work. The repair station should just take ingots and add to the fuel which is used to repair equips