[BUG]
KCAfterDark opened this issue ยท 1 comments
Technical Specs (please complete the following information):
playing this on integrated graphics, if that really matters...
- Craft to Exile Version [e.g. 2.2.5]
- 2.15.3
- World Type [e.g. singleplayer/LAN/multiplayer]
- Singleplayer/Multiplayer
- RAM Allocation [e.g. 4GB]
~8gb
Describe the bug
A clear and concise description of what the bug is.
Basically blocking with a shield makes me take more damage from enemies instead of less, but the functionality for fully negating hits based on block chance seems to work like stated.
To Reproduce
Steps to reproduce the behavior:
- While in-game, equip a shield of any type
- find an enemy and let it hit/shoot you to see how much damage it normally does
- now block it with a shield
- observe how you take increased damage while blocking instead of less
Expected behavior
A clear and concise description of what you expected to happen.
Instead of taking increased damage while blocking, you should be taking 50% less damage while holding your shield up on a failed block chance roll.
Additional Information (screen shots, etc.)
Add any other context about the problem here.
sorry if the format for this issue is bad or something, i've never really used Github before so apologies