Craft to Exile [Dissonance]

Craft to Exile [Dissonance]

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[FEEDBACK] Change summoned zombies to summoned spiders.

Phyllody opened this issue ยท 6 comments

commented

Is your feature request related to a problem? Please describe.
Summoned zombies are very annoying to manage, and they've pushed me away from a summoner build. The zombies, upon being summoned or teleporting to you when at a distance, constantly get stuck in objects. This ranges from any one-block ledge around you to any wall in your vicinity, which makes summoning them or traveling with them in caves especially aggravating. They constantly get stuck and are rendered useless, as they can't do anything while they're suffocating in a wall or in a lump on the ground. Their hurtbox is one block tall and two blocks wide, rendering them useless at protecting you from ranged attacks despite doing very well at blocking your vision with their visual height, as skeletons and the like can easily shoot straight through their torso to hit you while you can't see them. This is all because they use the hurtbox of a spider despite their zombie model.

Describe the solution you'd like
I've asked about it before, and if there isn't a way to make them have a correct hitbox for their shape, is there instead a way to make them an actual spider instead of just having the hurtbox of one? I thought that maybe if the game knows that they're actually a spider it won't spawn them so close to things they can get stuck in, like walls, making them much more useful, especially in cramped areas. The wall climb ability of spiders may also add a bit more utility to their movement, allowing them not to get lost and left behind so easily. I know it fits the 'unholy' theme less, but it should be easy enough to brand them as some kind of undead spider. Spiders are also pretty spooky on their own. At the very least they'd no longer needlessly block your vision.

Describe alternatives you've considered
The only other way of fixing them is by actually fixing their hurtbox by making it match their current zombie model, though I've already asked about this before and was told that they couldn't figure out a way of doing so, at least so I remember.

Additional context
None that I can think of.

commented

The point is obvious: This "report" supposed to be in Slash and Mine issues. Still, I don't said anithing like "Delete this". So it's you one, who needs to think about you responding pointlessly.

btw
spider as unholy summon? Nah, unholy is stuff about necromancy.
But spider is animal...
A wild, poison animal, understand? It's actually cool idea to add non necromancy summons.
And, becuase of poison theme, spider would be correct summon for Nature skill tree.

And what about other elements... It's ok with Nature builds summoning spiders, but is there need to make other elemental skill trees to summon animals too?
In case of lycanites summons within modpack, of course it is.

commented

The point is incorrect, as this is the place to report Mine and Slash issues. I again ask you to please check your information before commenting. The rest of your complaints were also already addressed in my initial post. This is not an issue about variety, but an issue about one of the Unholy summons not functioning properly and suggesting an alternative that may fix the situation. On top of that, speaking of things being in the wrong place, I'm pretty sure that this is a place to post suggestions and bugs, not a forum to host discussions. As you are not in any way affiliated with Mahj or Dissonance, and also have not provided any feedback relative to the point of my post, next time you respond I'll ask staff to see if they can remove your comments cluttering this thread.

commented

I'm not expert, but it's about mine and slash mod, not about modpack...

commented

I don't really see the point of your comment. Mahj, as far as I remember, works on both Mine and Slash and the Dissonance pack. Even if they don't work on the latter, they still answer feedback and bug reports for the former. There are other issues open right now that relate to Mine and Slash balance, yet you chose this one, in particular, to comment on, while also providing nothing else of worth. If you could, please check your information next time.

commented

The point is incorrect, as this is the place to report Mine and Slash issues. I again ask you to please check your information before commenting. The rest of your complaints were also already addressed in my initial post. This is not an issue about variety, but an issue about one of the Unholy summons not functioning properly and suggesting an alternative that may fix the situation. On top of that, speaking of things being in the wrong place, I'm pretty sure that this is a place to post suggestions and bugs, not a forum to host discussions. As you are not in any way affiliated with Mahj or Dissonance, and also have not provided any feedback relative to the point of my post, next time you respond I'll ask staff to see if they can remove your comments cluttering this thread.

It's only you keep mass discuss about commenting.

And talking about "feedback relative to the point" of your post
(again)
There's +1 idea
Without breaking Unholy's necromancy theme by changing zombie to spider
and without changing summons "hurtbox"

Wider zombie

Still, this one sounds more like third variant of unholy summons...

Welp, looks like there's no better choice
Nothing better than stright summon hitbox fixing

commented

duplicate of #318
also, this is totally fine to have here @shoverno2 ... please keep discussions relevant to the issue itself.