Craft to Exile [Dissonance]

Craft to Exile [Dissonance]

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[BUG] About the element resistent and damage reduction

TUsama opened this issue ยท 7 comments

commented

Technical Specs (please complete the following information):

  • Craft to Exile Dissonance 2.15.1
  • World Type: any situations

Describe the bug
I prefer to give the steps which could show the thing making me confused, because I'm not sure whether is a bug, or it's designed on purpose.

To Reproduce
Steps to reproduce the behavior:

  1. create a new world
  2. level you up in order to get enough talent and stats points.
  3. then check out your spell damage of each element.
  4. open the talent GUI, allocate your talent like this:

b15sqs.png

  1. check out your spell damage of each element, that should be 0 now.
  2. allocate the stats point at int, at least got 1% elemental spell damage.
  3. check out your spell damage of each element, it should now be the value of element resistent.
  4. also this can work on the all elemental damage and spell damage.

my point is, It's a bug or something that the element resistent can increase damage. Honestly, If you allocate every element resistent talent, it can makes your stats incredible high. This can truly break the game balance.

And the damage reduction is a balance breaker too. If you got it from gears or runeword etc., mobs can hardly damage you, even you only have like 5% damage reduction(this is my damage reduction stats value, In a server).

As for now, we are suffering the balance problem made by these. Hoping for your reply!

commented

thanks i've fixed the damage reduction bug, i'll keep looking into the elemental resist thing too

commented

is it only resist coming from the tree?

commented

nope, the resist from gears can also cause the damage increase.

commented

and it only happens if you have a point in intelligence right? <-- if this is true then i think i know why

commented

I haven't seen any "elemental spell damage" stat on any gears, so I am not sure about that.

commented

Okay thanks!

commented

i fixed it for next release :) thank you very much @TUsama