Blast chiller digit casting recipe costs 1000x more than casting table
Mrnibblesg opened this issue ยท 2 comments
As you can see, using the blast chiller to create digits and operators is 1000x more expensive than using a casting table.
I had been using the blast chiller the whole time since I assumed the recipes costs were the same without looking too deep into it and because the blast chiller was a more advanced piece of machinery than a smeltery. I only noticed when I realized how insane the grind would be to finish the pack.
The version is 1.3, and it is still the current version on curseforge. Same issue as #264 .
As you can see, the modpack is not updating. I didn't understand the cause of the error, but I managed to find out that the amount of liquid in recipes added with KubeJS is set by default - 1000 mb. It is difficult to fix this, so I decided to implement the recipes directly into the mod. I've added my new version of the mod that fixes this error. Just replace the jar-file with the appropriate one in the mods folder
MyMod.zip