[Feature Request]: Rebalance the Yttr rifle recipes
LemmaEOF opened this issue ยท 1 comments
Is your feature request related to a problem?
Hi! Semi-developer on Yttr here. I noticed the void rifle recipe depends on the bedrock-reinforced rifle, which...doesn't really make much sense? The reinforced rifle and void rifle are more of sidegrades than upgrades - the reinforced rifle is technically worse than the base rifle as it can't perform full 650kJ shots, and the void rifle is faster at the cost of more ammo.
Solution(s)
It might be best to avoid confusion by splitting the void and reinforced rifles' crafting trees, so players don't think they're strict upgrades - especially at the steep cost they are in the pack.
Describe alternatives you've considered
No response
Additional context
No response