Hopper does not place seeds when moved by magnets
Orbwinder opened this issue ยท 3 comments
I compared the behaviour in Crucial 2 to behaviour in standalone quark w/ oddities. It seems to only be broken with crucial 2.
It's possible that something broke when crates were added but I think it's more likely that multiple mods are conflicting over hopper behaviour or something like that.
Looks like Quark inits the map of block -> behavior on class init, and registry replacement running later results in the map having the wrong hopper block instance.
Fixed by 6f449f9 for now