Counters are rotated
Wishbone1977 opened this issue ยท 2 comments
Modpack Version:
1.0.5
Describe the bug
Okay, this is really into nitpicking territory, but I just noticed that the two counters on the right side of the ME system in the starter base are rotated 90 degrees, so their edges are facing away from the ME system rather than away from the wall, making a gap between them.
To Reproduce
Steps to reproduce the behavior:
- Look at the counters ;-)
Expected behavior
I expected all the counters to have their edges facing away from the walls they are up against.
Getting this fixed is actually a chunk of work, and since it is kinda low priority in the greater scheme of things, I think I'm just going to live with it. Sorry!
Getting this fixed is actually a chunk of work, and since it is kinda low priority in the greater scheme of things, I think I'm just going to live with it. Sorry!
That's perfectly alright. Like I said, it's really into nitpicking territory, and people can move the counters themselves if it bothers them. I just thought you might like to know.
Can I just take a moment to tell you how awesome this pack and the accompanying support mod is? I'm playing through it for the second time in a row right now, with lessons learned from my first playthrough.
Hoping for a Cuboid Outpost 2 some day, maybe with a different selection of mods, and possibly more of an end game.
The only things I find a bit annoying are the recipe changes to Refined Storage, making them use AE2 crafting components, but in the greater scheme of things it's a minor issue in an otherwise fantastic modpack.