Divine Journey 2

Divine Journey 2

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Wildwood Dungeon Andesite structure can be replaced with Chisel's Marble and Limestone during world generation

DJJBanx opened this issue ยท 1 comments

commented

Modpack version

2.20.0

Description

From #467 : When attempting to complete the andesite structure, recreating it fails to trigger the command block. This is because the command block is comparing the andesite to the area below, where some of the andesite has been replaced with chisel marble (see screenshot)

Steps to reproduce

  1. Load world with seed -6044818080693993037 (allow cheats)
  2. Go to Wildwood Dimension at x -254, y 51, z 453 in spectator mode
  3. Turn camera until you see the andesite structure
  4. Notice the marble (see screenshot below)

Expected behavior

World generation should not replace andesite with marble (or any other block).

Additional context

2023-09-24_10 17 58

This was also recreated in 2.19.4 see #467

Your Divine Journey 2 Discord Username

djjbanx

commented
    # Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
    I:limestoneAmount=18

    # Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
    I:marbleAmount=20

    basalt {
        # Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
        I:bottomThickness=3

        # Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
        I:sideThickness=1

        # True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
        B:specialGen=true

        # Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
        I:veinAmount=15
    }

There doesn't seem to be a dimension blacklist on chisel marble or chisel worldgen features