Divine Journey 2

Divine Journey 2

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AE2 meteors not spawning

mattba10 opened this issue ยท 5 comments

commented

Modpack version

2.20.1

Description

Currently playing on a server. AE2 meteors do not spawn in the Atum (compass worked but no meteor spawned). Server owner fix was to make them spawn in the overworld. This worked but now custom presses are not spawning in them.

Steps to reproduce

N/A

Expected behavior

Meteors should spawn in atum and should have custom presses

Additional context

N/A

Your Divine Journey 2 Discord Username

Mattba20

commented

Please focus on AE2 custom presses not spawning.

commented

custom ae2 presses will not spawn because you are not using the custom meteors. as to why the meteors are not generating:

  1. are you absolutely sure it is that the meteors are not generating.
  2. it may be that there are no Recurrent Complex structures generating. make sure the server owner has not disabled them, reduced their generation rate.
  3. it may be that the structure file is not present on the server. ensure that the files inside https://github.com/Divine-Journey-2/Divine-Journey-2/tree/main/overrides/structures/active match
commented

Hi Waiting - thanks for your response.

  1. Yes I am certain - I have been to over 4 places with spinning compass and mined out the chunks. I can also phase through the ground with roots and could not find the meteors/chests.
  2. Thank you - I will check this.
  3. Thank you - will check this. Will this likely fix the fact that strongholds dont spawn portals. Rather of interest as the overworld is all pre-generated.
commented
  1. Using /#structures tweak all numbers are 1.0 - I assume this means that this is default.
  2. "Checked the structures folder and the ones relevant to AE2 do exist under active"

Are you able to suggest anything else - as it seems we have done all the initial steps you suggested

commented

For reference "replacing the server-side recurrent complex config with the one from my client to see if it makes any difference (possible that a small change somewhere would have affected all generation from the mod". This has worked and can be deemed as fixed