Divine Journey 2

Divine Journey 2

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Most Bewitchement Rituals can't be Automatically Started

NickZumb opened this issue · 5 comments

commented

Modpack version:
Beta 0.1

Description:
The Player Simulator and Mechanical User both can not start a bewitchment ritual. They will "start" it if they click once, but the ritual will never finish

Steps to reproduce:

  1. Set up a bewitchment ritual
  2. Place a mechanical user facing into the focal chalk
  3. Set its redstone mode to "redstone on"
  4. Set click to "Activate Block With Item
  5. put a button on the mechanical user
  6. click the button
  7. wait for the ritual to never finish

Expected behavior:
The ritual will finish, dropping the output in the world

Screenshots:
image

Additional context:
This makes the villager spawn egg ritual unautomatable. The summon demon one can still be automated because it is started by killing a villager. The villager needed for the summon demon is now much harder to get.

commented

Changed the Villager Spawn Egg recipe into a Distillery recipe.

Are there any more Ritual recipes that you think need to be changed? (I think all the rest are fine if they're unautomatable.)

commented

I think that was the only one that need changing

commented

Could you make the villiger ritual start by killing a sheep or something (or any others that need automating)

commented

Oof, had this issue when I tried this, but thought it was just me, so I never started an issue. Tom’s idea sounds pretty cool, but I do wonder if there’s another animal that could be used (maybe Imps because they are tied to demons and you kill one of its brethren, causing it to come for you)

commented

You use the villiger to summon the demon, you need a mob thats like a villiger like a zombie villiger or golem