Divine Journey 2

Divine Journey 2

636k Downloads

Item still "craftable" after removing pattern

RammyT opened this issue ยท 4 comments

commented

Modpack version:
beta

Description:
Removing a pattern from your ME system will leave the item showing as craftable in Terminals, until you unload your ME system or turn it off/on.

Steps to reproduce:
Set up small ME system with at least one Interface and one Molecular Assembler on it.
Make a random pattern and place it in the Interface and remove it again.
Open a Terminal and see it still being craftable.

Expected behavior:
When the pattern is removed from the Interface, the item shouldn't be shown as craftable anymore.

commented

This is really not ideal with a huge ME system in a chunkloaded base.

commented

This is not something I can just change with configs or scripts.

commented

Not a great solution but if its a known problem add a segment to the questbook explaining how to fix it and setup your me network with a me toggle bus so you can reboot just that part.

commented

I believe the new AE2 Trousers Edition v46 fixes this issue: https://github.com/PrototypeTrousers/Applied-Energistics-2/releases
v47 has been included in the 2.5.0 version of the pack: https://www.curseforge.com/minecraft/modpacks/divine-journey-2/files/3472385