Divine Journey 2

Divine Journey 2

636k Downloads

Quest hotkey listed in Paper in starting inventory does not match config

lily-es opened this issue · 12 comments

commented

Modpack version:
2.0.0 2.0.1

Description:
The paper in the inventory says to press "K" to open quests, but the hotkey to open the quests corresponds to the grave key insted. Pressing K enables rotation lock.

Steps to reproduce:

  1. Start new world
  2. Read paper item
  3. Press K
  4. Rotation locks activated

Expected behavior:
Quests window should open upon pressing K.

commented

It works for me too. K is my default keybind for the quests

commented

No, the options.txt should've been in there so that's not it then.

commented

Could it be that you didn't grab the options.txt when you downloaded the pack?

commented

I followed the instructions written in the discord. Extracted the zip into the instance folder. Was there any extra files I was supposed to grab?

commented

Does anyone else have this issue? I tested it and the default keybind is K for me.

Question for @lily-es: I want to know if the other configs are working correctly. An easy way to check this is to see if "Auto Jump" is disabled by default or not.

commented
commented

Okay, try this: Delete your options.txt (located in your main modpack folder), and relaunch the game.

commented

Created a new instance from curseforge and the issue is still present.

commented

I created a new CurseForge instance from the Divine Journey 2.0.1 download, loaded up, made a new world, and "K" works to open my quests.

What is your "Open Quests" button bound to?
image

commented

It was bound to the grave key

commented

After doing some research, it seems like its possible that Optifine might be breaking the DefaultOptions mod

commented

Either way 1.12 is not supported anymore by the mod creator so im not expecting a fix.