Divine Journey 2

Divine Journey 2

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Enhancement request: Add more animals to the Roots Animal Harvest ritual

ZephyrWindSpirit opened this issue ยท 2 comments

commented

Modpack version:
2.2.0

Describe the request:
I ran a test of the animal harvest ritual in 2.2.0 and totemic, natura and other mod's passive mobs are not included in their harvest list. I think this should be a thing.

Reasons why this should be added:
For the one in a million who want to attempt doing a pacifist run of the modpack, plus unify the creatures available to be automated for drops without death.

Describe alternatives you've considered:
A clear and concise description of any alternative solutions you've considered.
Ex. "If the proposed recipe isn't added, then ..." / "Setting up automation differently would be ..."

Additional context:
According to the MysticalMods discord, /ct entities will produce the entities dump in the crafttweaker log. "You are looking for AnimalHarvest.addEntity(). Dump the list of entities with CraftTweaker and add as necessary. /ct entities will dump a list of entities to crafttweaker.log and from there you can find a list of the critters that need Animal Harvest support and add them to a CraftTweaker script" This is what I was told.

Please and thank you for considering this request.

commented

entities.txt
This is the exported entities list from crafttweaker, if you'd like it. this is 2.2.0.
and the part from the wiki. https://docs.blamejared.com/1.12/en/Mods/Roots_3/animalharvest/

commented

Considerable, but a pacifist run would not work.
There are at least 20 bosses you'll need to kill (most of them in various dimensions) to finish the pack.