Divine Journey 2

Divine Journey 2

636k Downloads

Game Breaking duping Exploit. Needs fixing ASAP

EagleHamlet opened this issue ยท 14 comments

commented

Modpack version:
2.3.0

Describe the request:
Disable certain mobs in the mob imprisonment tools. The ones that will pick up blocks in their hand. Those can be spawned in the Mob Duplicator

Reasons why this should be changed:
I mean, it should be obvious. I was printing diamond blocks by the second.

Describe alternatives you've considered:
Nothing

Additional context:
Nothing
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I am spawning Zombies that picked up the Diamond Block in my Mob Duplicator using the Exact Copy mode.

I literally just used a zombie with a rainbow stone in it's hand, spawned like 300, the looting from the mob masher +10 gave me like 700 rainbow stones...

commented

Assume setting this to false would fix it, cant think of anything its needed for
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Let's not forget the Wand of Animation is in the pack and later we want to spawn the exact same copy of a mob. Project Ozone 3 did it right in the config files.

Did PO3 prevent i.e. zombies from picking up blocks?

I know it prevented a lot of mobs that picked up items & including a lot more for similar reason. I don't know the details myself. I've played PO3 1-2 months ago so I remember this.

commented

wand of animation is post creative so its not needed for duping anything

commented

Assume setting this to false would fix it, cant think of anything its needed for
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commented

Assume setting this to false would fix it, cant think of anything its needed for
image

Let's not forget the Wand of Animation is in the pack and later we want to spawn the exact same copy of a mob. Project Ozone 3 did it right in the config files.

commented

Or you can check if you can prevent mobs from picking up stuff...
But this is the intended use for the Wand of Animation in the very end/post-game of the pack, so disabling that would probably not be the way...

commented

Assume setting this to false would fix it, cant think of anything its needed for
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Let's not forget the Wand of Animation is in the pack and later we want to spawn the exact same copy of a mob. Project Ozone 3 did it right in the config files.

Did PO3 prevent i.e. zombies from picking up blocks?

commented

And in PO2 the exact copy was not only needed for the Wand of Animation but also to spawn villagers. You had to spawn the exact copy of a nearly converted zombie villager to get villagers...

commented

wand of animation is post creative so its not needed for duping anything

Guessing that's true. If people get there in the first place. But who knows, we might need an exact copy of a mob.

commented

Theres a recipe for villiger eggs in this, from the beta there wasnt anything that needed an exact mob to my knowledge

commented

While I perhaps didn't do it ASAP, it's fixed now in 2.3.1: https://www.curseforge.com/minecraft/modpacks/divine-journey-2/files/3457866. Exact copy mode is set to false now.

commented

So duping blocks in the end with the Wand of Animation is not intended then?

commented

you can but the wand is post creative so w/e

commented

Ok, good that it is post-game, but you still can't, except if you enable it then. But at that point you have the creative chest, right?

commented

Duping blocks with the Wand of Animation is not needed for progression.