Divine Journey 2

Divine Journey 2

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Specify that Command Blocks are required

LordDeatHunter opened this issue ยท 3 comments

commented

Modpack version:
2.6.0

Request description:
Can you either specify somewhere in the modpack description that Command Blocks are required, or make the Eden dungeon work without them?

Reasons why this should be added:
We spent more time than needed in the dungeons before we figured out what the issue was.
Some players might not be as lucky in figuring it out.

commented

Adding on:
If one of the library levers are pulled, the redstone block is moved and cannot be reset (since it's a normal piston and not a sticky one), meaning that when you enable Command Blocks, you can't activate that dungeon without cheats.

commented

Added a Checkbox quest in Chapter 14 notifying the player that Command Blocks need to be enabled on the server on order for custom dungeons to work in 2.7.0: https://www.curseforge.com/minecraft/modpacks/divine-journey-2/files/3486165

Note: The reason there is a Piston that pushes a Redstone Block onto the Command Block is so that the Command Block can only be activated once.

commented

As a suggestion, maybe it is possible to use a fill command, to remove command piston and/or command block, once it activates?